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The Random Lil Goodies Patch (1.0.20.0)

Happy August everyone! Nothing too major in this patch, just some quality-of-life improvements and minor bug fixes. Enjoy! (NOTE: For those of you keeping track, there is no 1.0.19.0 patch! Just goes straight from .18 to .20)

  • New-and-improved objective markers on the map! Main progression goals now have a few more incremental pins along the way, to help better guide to the next objective (especially when they're far away and the path to them isn't directionally intuitive).
  • [PC] Adding official support for Switch Pro Controllers.
  • Lootbacks are now tracked on the map with other chests after acquiring the Treasure Chests map .
  • In Crystalfall Coast, the Golden Oyster piles are now tracked on the map, after getting the corresponding quest from Cath .
  • When Spritelings finish breaking a Pip Squash, they will now continue on to other nearby Pip Squash if there are any.
  • Added polish dust fx to hops, lands and kicks.
  • Clearer visual cues to know when a Kettle Bomb has started ticking.
  • Polish and cleanup to audio transitions as scenes load in and out.
  • Improved audio performance.
  • Fixing issue on map where the fog-of-war clear radius wasn't consistent across different areas, and was in fact way too big in some.
  • Fixing issue in Frostfields where one of the crates would look like it was stuck, not moving, before lowering a nearby gate.
  • Fixing an issue where nighttime campfire chat scenes would sometimes happen too often.
  • Fixing long-time issue where you can hear footsteps at the end of early Never ambush cutscene in Heartlands, as the scene is fades out.
  • Fixing issue where the chosen in-game language setting wouldn't be respected during bootup splashes.
  • Fixing subtle animation issue where you could occasionally seen a couple frames of the previous animation when rotating to a new direction, due to stale animation states.
  • Fixing issue where large boss health bar could be seen on aspect ratios that aren't 16:9.
  • Fixing an issue where Barblings could sometimes get stuck in a state where they wouldn't stick to a barrel .
  • Some minor improvements to Spriteling's follow and return behavior .
  • Improving some UI lists to wrap.
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