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Inner Strength Hotfix #2 - v1.4.30 Patch Notes

Changelog

  • Fixed the nasty bug where some character values went completely haywire, sometimes granting 4 extra attacks per turn to your Barbarian and sometimes completely emptying your Monk's Ki points. Balance in all things.

  • Fixed unlearning a Warlock Invocation during level up in multiplayer deleting that invocation instead of replacing it with another one. Sorry for that, the Patrons got a bit jealous that you got to hang out with friends. Note: We're working on a fix to have the missing invocations refunded in a future patch.

  • Fixed your backpack sometimes acting like a Bag of Shredding when drag and dropping items. What's a Bag of Shredding? It's kind of like a Bag of Holding, but items that go in never come out. Very large capacity! Very little use.

  • Fixed High Elves Bards not being able to cast spells as Ritual. Ritual Casting is no longer a racist feature.

  • Fixed Items tooltip sometimes not appearing after using the scroll wheel to go through the inventory.

  • Fixed Dwarven War Drums, Flute of Respite and Horn of Blasting not being considered Music Instruments (they were in the murder weapons category instead)

  • Changed Sash of Transmutation so that it now has 2 charges per short rest, and each use costs 1 charge. Also fixed its icon. The text hasn't been updated yet though. Woops.

  • Fixed the Shield reaction sometimes triggering even if +5 AC wouldn't save you from taking a hit.

  • Fixed the Body Slider being removed by mistake for Elves and Half-Elves

  • Fixed monsters taking way too damn long to wake up when taking damage at the start of the turn while asleep. COME ON STAND UP IT'S TIME TO FIGHT!

  • Fixed unconscious characters not making saving throws. Achtualley, they should only fail STR and DEX saving throws, as can be read on page 292 of the... guys? Guys come back :(

  • Fixed some tooltips showing unlocalized strings, such as Wand of the War Mage

  • Fixed start / end turn effects being skipped on sleeping & unconscious characters. Yes Bobby you still take damage from that Moon Beam. Yes Bobby your character is now dead, sucks to be you.

  • Fixed a rare case where loading a save with a specific camera angle would prevent characters from casting a shadow. That's absolutely not because the party was replaced by Vampiric Dopplegangers, nothing to see here move along.

  • Fixed Mountaineer Fighter's Close Quarter not properly swapping position with their target.

  • Dragonborns' tails should no longer be 100% synchronized during cutscenes. I mean it was pretty funny for some time, but we had to fix it.

  • Fixed Monks sometimes not having any VFX/SFX in multiplayer

  • Fixed clicking on a character portrait not moving the camera to their position when dead or controlled by someone else (multiplayer)

  • Fixed loot window staying in front when a rest is triggered by the host.

  • Fixed damage-based reaction spells and powers not triggering when absorbed by Temporary Hit Points.

  • Fixed Crafting Interface sometimes showing gibberish under Ability Check

  • Fixed "Click or Press Any Key To Start" on the Black Screen with White Text being a lie. You can now Click or Press Any Key To Start for real.

  • Fixed animation delay that would occur when a character was both shoved prone and away at the same time.

  • Fixed losing concentration on Malediction and Hunter's Mark when moving to another location.

  • Fixed Time Warlock's Curse of Time not being applied to all targets when casting Magic Missiles

  • Fixed Long Rest not correctly removing negative conditions from NPCs. NPCs are people too man, you can't treat them like that.

  • Fixed Identify not using a spell slot when the caster isn't a Ritual Caster. Not everyone's a Ritual Caster, this ain't One D&D yet.

  • Fixed being able to ready an action when slowed.

  • Fixed being unable to interact with the merchant screen on gamepad if the party has exactly 0 gold. I mean personally I don't see the problem, just stop being poor?

  • Fixed switching to the same weapon configuration than the one currently being held consuming the free inventory action on gamepad

  • Detect Magic should no longer spam the combat log with magical items sensed inside chests.

  • Fixed Warlock's Fiendish Vigor invocation casting an upcasted version of False Life.

  • Fixed the merchant screen not closing properly in Multiplayer if the host starts resting while other players are browsing the shop. IT'S TIME TO SLEEP, STOP SHOPPING!

  • Fixed Law Cleric Anathema showing the same tooltip twice.

  • Kindred Druids who chose a placeholder Snow Tiger should now have a Spirit Bear instead

  • Fixed casting Light of Gauntlets not showing any visual light

  • Fixed Flute of Respite using INT instead of CHA. Looking good doesn't mean being smart, and the Flute of Respite is all about looking good

Dungeon Maker

  • Added many new NPCs

  • Removed a couple of duplicate NPCs / Monsters. Note: Gorillas and Bandits still exist twice, because they have a melee and a range AI variant (unfortunately with the same name ingame)

  • Fixed some items having some faulty DLC tags

  • Added missing price to the 8 new musical instruments.

  • Removed placeholder and duplicate conditions.

  • Fixed Monsters sometimes making a melee attack with their range weapons in hand. I mean... a crossbow is pretty heavy, I wouldn't want to get wacked by that.

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