Content Update: new monstrous and EEEEVIL units, and new buildings!
Hi everyone!
So far, our updates have contained balance changes and QoL improvements, but today is our first content update! Leaders with... dubious morals will find their armies strengthened with these new entities of evil, champions of chaos, deliverers of despair, etc.
Without further ado, let's get into it!
A quick summary of the new units and who can recruit them:
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Black Knights (3 levels): Undead leaders and Harvey the Horseman
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Annihilators (2 levels): Xee & Xot and the Greedy Guild
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Rock Troll (1 level): Undead leaders, Goblin leaders, and the Greedy Guild
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Skeleton Spearmen (3 levels): Undead leaders and Melee Mercs
As for the buildings:
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Volcano (2 levels): Barg the Barbarian and Demian the Dragon (replaces boulder tower), also randomly encountered in the wild.
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Skeleton Barracks (3 levels): AI only ːcer_harvesterː
Units
Black Knight
Black Knight > Dark Knight > Dark Crusader
These dark warriors atop their mighty steeds are available to Harvey the Horseman and leaders with undead units!
Annihilator
Exploding Demon > Annihilator
They may look kind of cute, but these big boys and girls can dish out the hurt! Available to Xee & Xot, and the Greedy Guild.
Rock Troll
Rock trolls throw a mean curveball. They're stupid and self-conscious -- a deadly combination. Available to Goblin and Undead leaders!
Skeleton Spearman
Skeleton Spearman > Skeleton Warrior > Skeleton Impaler
What do you call a frightened spearman? Shakespeare. Thankfully, in death, these spearmen have lost the ability to feel fear, and will stop even the strongest cavalry charge! Available to Undead leaders and the Melee Mercs.
Buildings
Volcano
Volcano > Great Volcano
KRAKATOA!! The volcanoreplaces the standard boulder tower for Barg the Barbarian and Demian the Dragon to rain fiery death upon all who dare come close to your circles.
Skeleton Barracks
Skeleton Barracks > Skeleton Temple > Skeleton Palace
Guess what comes out of the skeleton barracks? Yeah, skeletons. You'll find these in enemy circles, but they're not available to players.
Balance changes and fixes
Not nearly as many balance changes as usual, just a few tweaks
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Fixed: spearman level 2 and 3 strength rating is now set, used to be same as level 1.
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Science society: increased starting golem workers from the reduced 1 to default 2.
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Arcane alliance: decreased starting workers from +3 to +2. With their +2 workers in each circle their starting workers total is 4 (down from 5).
Good luck out there, commanders!
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