Update 4.2.1.1
This update introduces Smart Restart, a new tool designed to help you lock in and smash your highscores. We’ve also added two brand new Arena events: Speed Boost and High Acceleration.
Smart Restart:
Automatically triggers a restart countdown if your score falls behind your high score pace by more than the allowed deviation (calculated from your high score).
Example: With a 0.05 (5%) deviation and a 3s delay on a 100-point high score, you are allowed a deficit of 5 points across the run.
If the current pace is 50 and your score drops below 45, the restart countdown begins.
The countdown time is displayed by a red bar, which can be hidden or scaled in the HUD settings.
Settings for it can be found in Settings > Misc to adjust values globally, or changed for each scenario in the pause menu, and they'll save to that scenario.
Available settings:
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Max Highscore Pace Deviation -> This controls what percentage of your highscore will be the max deviation of score, explained in more detail above. Values are from 0.0 to 1.0 (0% to 100%).
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Restart Delay Time -> Adjusts the time it takes for the scenario to reset after going below the max deviation. This will be reset in case you come back within the deviation range.
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Start Session After Restart -> If enabled, the run will instantly start after the restart. If not, you'll need to press the start key.
Arena Events:
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Added "Velocity Boost" Event -> Increases movement speed, acceleration, and deceleration by 1.25x.
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Added "High Acceleration" Event.
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Disabled "Mirrored Blinks" Event in Ranked servers.
Other Changes:
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Added "Bot Scale Multiplier" to routine scenario settings. Changing this from 1.0 will make you not eligible to submit scores to that leaderboard.
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Fixed drag & drop functionality in Routine Settings not working.
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Added an option to hide the menu humanoid in graphics settings.
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Fixed the Highscore Bar not working properly in weekly challenges.
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Added new audio setting called "Bot Remaining Health Pitch Multiplier" -> Multiplies the pitch of hitmarker and headshot sounds based on the bot's health. At full health, the pitch multiplier is 1.0; as health drops, it scales toward this value.
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