The Slormancer v1.0.2: is now available
Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs.
Changes and Additions
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Added a new setting called "Dynamic Casting":
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Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting.
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Disabled: The Skill is cast at the position of the cursor at the moment of activation.
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Bugs Fixes
Important
- Fixed the issue preventing the game to start at fullscreen (I think).
General
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Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge.
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Life and Mana Lock greyed parts should now be displayed properly.
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The Gravity Cataclysm should now properly slow Projectiles with a modified Projectile Speed.
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Ghosts (Suffering Souls) can now be dodged.
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Ancestral Strikes from DoTs can now properly trigger Ancestral Effects (such as Gazloka's Conquest)
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War Chests should no longer spawn when switching classes or loading other saves.
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Achievements tracking Maxxed out Skills will no longer be removed once they have been awarded if players rank down a Skill. Same goes for Ancestral Skills and Attributes.
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Achievements counting Floors in specific Environments will now also count Floor done inside The Netherworld.
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Cataclysm : Reconstruction should now work properly and the timer should be reset on every hit.
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On the Netherworld Map, Expeditions completed by other classes should now appear with the proper gold border.
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"Map Transparency" is now called "Map Opacity".
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Damage Numbers should now appear at the correct location even when using higher resolutions such as 2k and 4k.
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Keybinds should now appear at the proper size when using higher resolutions such as 2k and 4k.
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Automatically picking up lots of loot (and materials) should no longer slow the game down (at all).
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Influence gained should now display the proper value on the result menu.
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Fixed a rare crash occuring when displaying Enemies Buffs Icons.
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Fixed a rare crash occuring when exiting the Blacksmith.
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Fixed a bunch of typos.
Attributes
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Willpower 45 should now grant the proper amount of Minion Increased Damage per minion.
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Attributes with a condition such as "less than X% Mana" or "less than Y% Life" will now trigger when Life / Mana is less or equal . This includes:
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Determination 60.
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Toughness 60.
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Savagery 30.
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Willpower 15.
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Dexterity 45.
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Ancestral Legacy
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Elemental Synergy should now count every equipped Aura.
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Life and Mana per Second Skills should no longer display an incorrect Life / Mana Cost value when Elemental Swap is toggled on.
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Elemental Pact is now properly set as a Conversion.
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One Last Round now properly increase the stack limit of Enfeeble.
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Power Surge now interracts properly will Skills scaling on Mana on Hit such as Arcane Missile / Voracious Missile.
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To prevent people from going crazy, The Judge of Light's sound will stop looping after a few seconds.
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Comfort Zone should now work properly with Indirect Damage.
The Mighty Knight
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Grappling Hook / Commandeer should now have the proper Mana Cost.
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Grappling Hook / Commandeer should no longer work on Obelisks.
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Deflect should now properly deflect Projectiles from Light Totems.
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Ascension / The Flying Man should no longer remove "cooldown debuffs" such as Reaper of the Bloodthirsty Beast passive effect.
The Fierce Huntress
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Smoke Screen / Fairy Dust should now be properly removed when Smoke Screen ends.
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Smoke Screen's damage buff should now work properly with Heavy Explosive Projectile.
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Ravenous Daggers should now properly deal Additional Damage when being merged.
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Using Steel Manipulator and Amulet of Transferance should no longer mess with Immortal Arrow's tooltip.
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Fist of the Wild / Double Palm should now properly target two different enemies.
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Void Arrow / Netherfire from the Void can now properly deal damage when dealing only Elemental Damage.
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Self-Control now reads: "You have +25% Attack Speed. While Tormented or Delighted, this effect is disabled." (On top of making it clearer, this is also quite a buff)
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While using Click to Move, Tumble should now always be cast toward your cursor.
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Wandering Arrows should no longer be visible when not attacking inside The Netherworld.
The Mischievous Mage
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Attunement Pulse / Reshape : Should now properly grant the "Projectile" tag to Attunement Pulse (and properly interact with effects such as Drum-Reaper of War).
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Attunement Pulse / Elemental Weakness should now properly increase Elemental Weakness.
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Orb of the Arcane Master / Drunken Master: Should now properly cast Additional Projectiles granted from % Additional Projectiles.
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Arcane Clones now also benefit from your Attack Speed.
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Chrono-Puncture / Chrono-Speed now properly displays Cooldown Reduction instead of Attack Speed, and now properly grants 2% per stack instead of 3%.
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Arcane Breach / Arcane Explosion should no longer deal insane damage when casting Arcane Breach on top of an Orb of the Arcane Master.
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Orb of the Arcane Master / Drunken Master should now cast the proper amount of projectiles no matter the Legendary effect or Reaper used.
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Arcane Clones should now work properly with Drum-Staff of War.
Slorm Reapers
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Equipping a Slorm Reaper will now reset Shield back to 0.
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Reaper of the Untouchable One: Untouchable Dash should now always trigger when the key is pressed.
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Reaper of Benediction should now heal the proper amount of Life.
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Altior, Arah's Perfect Reaper should now properly benefit from Aura Increased Effect.
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Primordial Reaper of the Many's Life Projectile now deal the proper damage.
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Heals from Reaper of Benediction should no longer be dodgeable.
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Vengeance, Ohm Agad's Cursed Reaper should now properly apply its Max Life buff.
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Reaper of the Many: Orbs of Life should now properly set damage to 0.
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Reaper of Resonating Thunder should now properly calculate Ancestral Strike Chance.
Legendaries
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Avg Skill Damage when using Steel Manipulator and Amulet of Transferance should now be properly calculated.
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Arnaldow's Shimmering Pauldrons should now behave properly when Area Rapid Cast is off.
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Celestial Shackles should now properly benefit from Aura Increased Effect.
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Celestial Shackles should no longer toggle itself off when leaving a map.
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Chest of Immense Vitality should now properly benefit from Aura Increased Effect.
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Ultrasonic Bracers should now properly benefit from Aura Increased Effect.
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Immortal Grasp should now heal based on Skill and Elemental Damage.
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The Awoken: Reaching Tormented by using a Support Skill will no longer trigger it twice.
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Gloves of the Unleashed Surge should no longer trigger when casting Support Skills.
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Armor of the Unstoppable Shaman will now trigger the Mini-Keeper.
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Fulgurorn's Might should now properly trigger every 0.5 second.
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Ultrasonic Bracers should no longer toggle itself off when leaving a map.
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Boots of Extreme Confidence should now always work regardless of the direction.
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Stacks from Ring of the Blood Seeker should now be properly removed when unequipping the Ring.
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Damasius Awareness should now work properly with Indirect Damage.
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Aiming Assistance Pads should now work properly with Indirect Damage.
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Lowey's Wave of Fervor should now work properly with Indirect Damage.
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Sahrusiel's Barrage: The Holy Spirit should no longer receive damage and / or die.
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Steel Manipulator is now properly set as a Conversion.
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Skyward Guardian Girdle's Celestial Protection should now work properly (and no longer disappear after 5 seconds).
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Midos' Collector's Bracers should no longer slow the game down.
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Inextricable Waistguard should no longer work on Bosses.
Edit: 1.0.2c
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Fixed a crash occuring with The Fierce Huntress using Poison.
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Fixed the Discord link in the menu.
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Achievements linked to Slormites should no longer count Slormites that are being transfered back from The Slormitizer.
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Coward's Belt should now work properly with Vengeance, Ohm Agad's Cursed Reaper.
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Rune of the Shaman should now properly display Wood Sticks instead of Mighty Swing.
Cheers!
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