Alpha 12.1 adds relationship balance changes, explanations, and bugfixes
I've spent the last couple of days listening to your feedback on the update and prioritizing the most important bugs. Alpha 12.1 is supposed to address most of it.
Balancing changes
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People age 12% slower now
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If that's not enough, modding aging speed is super simple now (just change the days variable in
gameConfig.json) -
It's now forbidden to trade when your stockpile is already full (earlier, the new items would just disappear)
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Insults are a little bit less strong
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The good or bad outcome of conversations depends more on the natural relationship tendency between the participants
Explanations
Improved relationship panel now shows the natural relationship tendency between people as well as info on children:
Bugfixes
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Fixed a bug where a child would die of old age instead of growing up
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Fixed bug where you couldn't load a save if a migrant had built a snowman
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Fathers are called "father" now
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Fixed a bug where you weren't able to store the elixir of life
I have heard some reports of children not being born despite the conditions being fulfilled. If you encounter an issue with that, open a thread about it and let me know! If it turns out it's actually a bug and I get a broken save file, I can easily fix it.
Alpha 12.0.1 also fixed a bunch of smaller bugs here and there, I released this one silently short after release ;)
I hope the update improves your experience!
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