Update 1.0.3101: Shaman
Contents
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New Achievements are available: [Shaman], [Religious City]
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[Shaman Leader] is available: [Shaman Leader] is a supernatural leader who controls [Soul] from dead units as resources.
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New Card [Shooting Range] available: +100% DMG to all defensive buildings
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New Card [Agit] available: +100% to Skill Card's DMG
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New Card [Spirit Chain] available: For the next 10 seconds, allows the targeted group to share DMG
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New Card [Vines] available: For the next 10 seconds, Creates vine that slowing the movement speed by 60% within 4 area
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New Card [Totem] available: -1 ATK to All enemy units
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New Card [Beehive] available: Every 40 seconds, send out bees that stop the enemy for 3 seconds
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New Card [Druid] available: Bonds enemy for 1 seconds, Range: 300
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New Card [Poison Fog] available: For the next 10 seconds, Units within 4 area receive 50% additional DMG
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New [Shaman] Cards are available: [Graveyard], [Forbidden Trade], [Funeral], [Release], [Soul Flower], [Soul Reaper], [Vampirism], [Summon Pit], [Fire Spirit], [Storm Spirit], [Shrine], [Soul Calling], [Enchant], [Temple]
Bug Fixes
- Fixed a bug that ability of [Library] building remain when removed by [Demolish] card.
Gameplay
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Reworked Merchant Leader's [Deal] ability: Discard all cards in your hand. You get 3% of your Gold(+3% per Leader Level) per cards discarded. -> Discard 1(+1 per Leader Level) random card from your hand, and gain 10% of your total Gold per discard card.
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Reworked Scientist Leader's [Discovery] ability: Get 1(+1 per Leader Level) random Emphemeral 0 cost Skill card. -> Get 1 of 2(+2 per Leader Level) random Emphemeral 0 cost Skill Card. You get to choose skill card.
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From now on, each leaders begins the game with an additional card which is described next. (Merchant: [Gather], General: [Hunt], Builder: [Land Tax], Scientist: [Experiments], Shaman: [Forbidden Trade])
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Changed unlock triggers for [Hunt], [Tannary], [Land Tax], [Demolish] card.
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Modified [Land Tax] card: Rarity change (Rare->Common), Cost reduce (26->15), Gold earned is reduced (6->5).
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Modified [Experiment] card: Rarity change (Rare->Common),Cost reduce (20->12), Duration of effect is reduced (20->15).
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Modified [D-Rex(Duck)] card: Cost Increased (450->500).
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Modified [Crossbowrat] card: ATK decreased (4->6).
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Modified [Labor Command(Lv2)] card: Multiplier reduced(3->2), Duration increased (10->15).
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Ranged units rework: [Musketeer] and [CrossbowRat] will finish reload and fire at enemy before they engage melee in close distance.
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[March] card has a new sound effect.
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Reworked [Recruiter] adviser: Get 2 random Military Cards -> Get 1 card from 6 Military Cards.
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Enemy forces are twice large in [Nightmare] mode
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Lowered enemy HP increase rate in [Nightmare] mode.
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