Update 1.0.6201 : General Leader Plus mode
Localization
- Fixed some text misinterpretations
Contents
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Merchant Leader Plus mode: [Deadline], [Fletcher House], [Convoy], [Loan] cards added.
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Added General Leader Plus mode (with over 80 new cards).
Bug Fixes
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[Glossary]: Fixed an incorrect card display bug that appears when there is an unlocked card.
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[Lizard Warrior]: Fixed an issue where attack of [Lizard Warrior] was having a slow time-sync for Damage calculation.
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Fixed an issue where some backgrounds were incorrectly displayed in Coastal and Desert map.
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Fixed a bug that the '-(decrease)' symbol was displayed twice when a Gold reduction effect occurs.
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[Jewel]: Fixed numeric limit so that Income decrease for each discarded card does not go below 0.
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Fixed [Vault]: Given a condition [Defense Wall] was destroyed and [Vault] located within its territory uses its ability, other buildings could be built in the place of [Vault] replacing [Vault].
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[Defense Wall]: Fixed an issue that Increasing the Max HP for all Walls did not apply to a destroyed(beaten) [Defensive Wall].
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Fixed an issue when incoming damage was 0, the text color was displayed in green instead of red.
Gameplay
- Renewal of over 50 building images.
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Modified [Guards] Card: Attack Speed decreased (1s-> 1.5s), ATK increased (2-> 3).
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Modified [Shieldrat] Card: Attack Speed decreased (1s-> 1.5s)
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Modified [Crossbowrat] Card: Attack Speed increased (7.8s-> 3s), ATK decreased (10-> 4).
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Modified [Armory] Card: ATK bonus decreased (3->2).
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Modified [Hunt] Card: Reduced Bounty gain (10-> 8), Reduced Cost (17->10).
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Modified [Delivery] Card: Increased Basic Gold gain (40-> 80), Decreased Bonus Gold amount (50%-> 30%).
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Modified [Plague Flyer] and [Nocturne] Enemy: ATK decreased (3-> 2).
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[Weasel Captain] VFX improvement on Attacks.
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Fixed the enemy to appear more densely in the latter wave.
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Modified Easy difficulty mode: Enemy appearance time increased (10s->15s), Enemy HP decreased (-20%->-25%).
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General leader's ability cool-down increased (60s->90s).
UI/UX
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If a player unlocks a certain leader, it won't trigger an unlock conditions alarm.
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Visual Update: New visual effect will help notice the increase of attack power, health, and employment time for deployed units.
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Text Update: Leader's ability level has a different color so that it indicates a temporary increase.
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[Card Bag], [Card Grave]: Player can check [Card Bag] and [Card Grave] on the game pause if a card is not being played.
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Added an icon in [Glossary] for enemies to show what map it comes from
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Increased the size of icons of ally units deployed on the Defense Wall.
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Added image tool tips for cards that picks new cards so a player can see what card options are available to get.
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Fixed the system so that a player can see expected Gold income when calling Wave immediately.
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