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Update 1.0.6201 : General Leader Plus mode

Localization

  • Fixed some text misinterpretations

Contents

  • Merchant Leader Plus mode: [Deadline], [Fletcher House], [Convoy], [Loan] cards added.

  • Added General Leader Plus mode (with over 80 new cards).

1 / 1 · 100%

Bug Fixes

  • [Glossary]: Fixed an incorrect card display bug that appears when there is an unlocked card.

  • [Lizard Warrior]: Fixed an issue where attack of [Lizard Warrior] was having a slow time-sync for Damage calculation.

  • Fixed an issue where some backgrounds were incorrectly displayed in Coastal and Desert map.

  • Fixed a bug that the '-(decrease)' symbol was displayed twice when a Gold reduction effect occurs.

  • [Jewel]: Fixed numeric limit so that Income decrease for each discarded card does not go below 0.

  • Fixed [Vault]: Given a condition [Defense Wall] was destroyed and [Vault] located within its territory uses its ability, other buildings could be built in the place of [Vault] replacing [Vault].

  • [Defense Wall]: Fixed an issue that Increasing the Max HP for all Walls did not apply to a destroyed(beaten) [Defensive Wall].

  • Fixed an issue when incoming damage was 0, the text color was displayed in green instead of red.

Gameplay

  • Renewal of over 50 building images.
1 / 1 · 100%
  • Modified [Guards] Card: Attack Speed decreased (1s-> 1.5s), ATK increased (2-> 3).

  • Modified [Shieldrat] Card: Attack Speed decreased (1s-> 1.5s)

  • Modified [Crossbowrat] Card: Attack Speed increased (7.8s-> 3s), ATK decreased (10-> 4).

  • Modified [Armory] Card: ATK bonus decreased (3->2).

  • Modified [Hunt] Card: Reduced Bounty gain (10-> 8), Reduced Cost (17->10).

  • Modified [Delivery] Card: Increased Basic Gold gain (40-> 80), Decreased Bonus Gold amount (50%-> 30%).

  • Modified [Plague Flyer] and [Nocturne] Enemy: ATK decreased (3-> 2).

  • [Weasel Captain] VFX improvement on Attacks.

  • Fixed the enemy to appear more densely in the latter wave.

  • Modified Easy difficulty mode: Enemy appearance time increased (10s->15s), Enemy HP decreased (-20%->-25%).

  • General leader's ability cool-down increased (60s->90s).

UI/UX

  • If a player unlocks a certain leader, it won't trigger an unlock conditions alarm.

  • Visual Update: New visual effect will help notice the increase of attack power, health, and employment time for deployed units.

  • Text Update: Leader's ability level has a different color so that it indicates a temporary increase.

  • [Card Bag], [Card Grave]: Player can check [Card Bag] and [Card Grave] on the game pause if a card is not being played.

  • Added an icon in [Glossary] for enemies to show what map it comes from

  • Increased the size of icons of ally units deployed on the Defense Wall.

  • Added image tool tips for cards that picks new cards so a player can see what card options are available to get.

  • Fixed the system so that a player can see expected Gold income when calling Wave immediately.

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