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Update 1.0.4201: Navigator Leader

Localization

  • [German(Deutsch) & Traditional Chinese(正體中文)] Fixing misinterpretation for better translation

  • [German] There was a correction. - "Mike" kindly helped

Contents

  • New Achievements are available: [Navigator], [Harbor City]

  • [Navigator Leader] is available: [Navigator Leader] completes simple missions from [Quest Card] and earn rewards.

  • New [Navigator] Cards are available: [Pillage], [Immigration], [Wharf], [Pirate], [Patrol], [Merchant Ship], [Invite], [Shipyard], [Smuggle], , [Salvage], [Mortarrat], [Missionary], [Colony], [Lighthouse]

  • New Card [Physical Training] available: Labor: After 60 seconds, +12 HP to target group

  • New Card [Keep] available: Discard 1 random Card, +2 Card Hoard

  • New Card [Corruption] available: Reduce -30% health of target group, +20 Gold for every health reduced unit

  • New Card [Military Budget] available: +20 Gold for every Military Card you have

  • New Card [Expedition] available: Labor: After 90 seconds, get a random Quest Card

  • [Coast Map] The following 2 events are added to the Coast map: [Accusations] [Fire Safety]

Bug Fixes

  • [Fishery] Fixed a bug on some enemies passing by [Fishery] without destroying it.

  • [Soul Building] Fixed a problem with the [Soul Building] where the building became inactive if [Extension] card was used on it.

  • [Seeds of the World Tree] Fixed a game freeze bug associated with this event.

  • Fixed a bug where an error message appears if a [Sparrow Nest] attacked a [Weasel Cheif].

  • [Research(Lv2)] Fixed a bug where Research(Lv2) only enhanced 1 card.

Gameplay

  • Added a Lock/Unlock option to the Player's Deck before the start of the Game.

Modified the cooldown of Leader ability not to be reset when increasing Leader level using the Treasure Chest.

  • [Nocturne] Removed AoE attack from Nocturne.

  • [Bounty] Reduced the basic Enemy Bounty in half.

  • Move command now applies to units that are currently moving

  • Balanced Attack Speed of military units.

  • Modified [Shieldrat] card: HP decreased (48->44)

  • Modified [Berserker] card: ATK decreased (9->7), HP decreased (34->28)

  • Modified [Armored Knight] card: HP decreased (66->64)

  • Modified [Medic] card: HP decreased (32->18)

  • Modified [Bannerrat] card: ATK increased (3->6), HP increased (18->38)

  • Modified [Musketeer] card: ATK increased (36->42), HP increased (30->48)

  • Modified [Duckling Rider] card: ATK decreased (7->5), HP increased (60->70)

  • Modified [Longbowrat] card: ATK increased (6->10), HP increased (5->8)

  • Modified [Guardian] card: ATK increased (3->5), HP increased (100->120)

  • Modified [Crossbowrat] card: ATK increased (6->10), HP increased (14->26)

  • Modified [Slinger] card: HP increased (4->5)

  • Modified [Exiled] card: ATK decreased (40->30), HP increased (42->48)

  • Modified [Druid] card: ATK decreased (6->5)

  • Modified [Longswordrat] card: ATK increased (8->7), HP increased (52->54)

  • Modified [Battle Cry] card: ATK bonus decreased (3->2)

  • Modified [Armory] card: ATK bonus increased (2->3)

  • Modified [Hire] card: Increased Draw for Military cards from the Deck (2->3)

  • Modified [Mercenary Guild] card: Increased Draw for Military cards from the Deck (2->3)

  • Modified [Farm] card: Increased Gold Earnings (80->100)

  • Modified [Beehive] card: Increased Duration(3->5), and Increased Cooldown(40->60)

  • [Card Bag], [Card Tomb] Added Visual effects when cards in [Card Bag], or [Card Tomb] gets enhanced/modified/removed

  • [Pause] Shortcut key change in place. ('~' -> 'P')

  • [ESC] Enabled ESC key to exit more screens.

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