Update 1.0.7303 : Buffs on Bosses & Card Merchant
Localization
- Fixed some text misinterpretation. We have made significant progress on Chinese and Russian.
- We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations. Thank you for your time!
Contents
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9 New [Achievements] are available
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Card Merchant
- During a Card Purchase, same cards can no longer appear
- Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales
- No bonus occurs on [Market] and [Black Market]
- Added a [Random Leader] Selection Button
Bug Fixes
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Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
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Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
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Fixed a bug that Rampage VFX didn't appear when card is used.
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Fixed a bug that caused [Merchant Ship] to get a [???] for players
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Fixed a bug that several VFXs were displayed in the Upper portion of Card.
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Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
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Fixed a bug that card upgrades gradually proceeded quest
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Fixed a bug that upgrading did not turn a completed card into the Reward
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Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
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Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
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Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
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Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
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Fixed a bug that [Ruins] card could not upgrade itself.
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Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
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Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
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Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
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Fixed a bug that Quest won't count cards gained using [Advisor], and [Territory expansion]
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Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
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Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
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Fixed a bug that [Golden Spear] also hit ally units
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Fixed an infinite gold bug associated with [Toll] in specific situation.
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Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
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Fixed a bug that [Alchemy(Lv2)] didn't function properly.
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Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
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Fixed a bug that [Re-use] card won't apply to [Convoy]
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Fixed [Black Beard] so it now has its intended illustration
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Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
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Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
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[Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
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Fixed a bug that [Hyper Beam] can deal damage to allies' units
Gameplay
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[Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased
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[Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
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[Blessing]: Permanent Cost reduction increased (-20 -> -30)
[Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
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All [Service] units: Ratizen Cost decreased 1~3-> 0
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[Caravan Master]: No longer a service unit
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[Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
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[Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
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[Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
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[Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
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[Marauder]: Service Time decreased (80 -> 60)
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[Golden Archer]: Service Time decreased (60 -> 40)
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[Re-contract] : Service Time gain decreased (100% -> 30)
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[Honey Drink]: Service Time Gain decreased (20 -> 10)
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[Retinue]: Service Time Gain decreased (3 -> 1)
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[Convoy]: Card Gain decreased (5 -> 2)
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[Deadline]: Cost increased (20 -> 40)
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[Festival]: Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
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[Push]: Number of Card that get cost reduction increased (3 -> 4)
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[Wine] : Removed ATK Reduction to Ally Group Effect
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[Bakery]: Card Cost Reduction increased (20 -> 40)
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[Militia-Shield]: ATK increased (1 -> 2), Max HP increased (20 -> 26)
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[Militia-Mace]: Max HP increased (14 -> 18)
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[First Aid] : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
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[Barracks] : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
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[Arena]: DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
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[Cataphract]: Ratizen Cost increased (3 -> 4)
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[Armory]: ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
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[Leadership] : Leader Ability Cooldown reduction decreased (3 -> 2)
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[Rage] : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)
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[Vine Launcher]: Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
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[Catapult], [Ballista], [Hog Thrower]: Max Attack Speed is increased
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[Ammo Depot] : DMG bonus decreased (100 -> 66)
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[Oil Storage] : Flame DMG bonus decreased (66 -> 50)
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[Builders Guild]: Size decreased
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[Midas' Hand]: Gold gain increased (20 -> 30)
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[Vampirism]: Lifesteal bonus increased (50% -> 100%)
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[Steal]: Card draw increased (2 -> 3)
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[Cannon Fire]: DMG applies within 3s
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[Taxman] Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s)
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[Sculptor] Advisor: Production Time reduction increased (50% -> 100%)
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[Mercer] Advisor: Card Cost Reduction increased (10 -> 20)
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[Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%)
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[Mason] Advisor: Defensive Wall HP Bonus decreased (100% -> 50%)
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[Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards
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[Skynet] Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7)
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[A.I.] Advisor: Condition for Morphed Card decreased (10 cards -> 7)
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[Mathematician] Advisor: Gold Gain increased (20 -> 30)
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[Pilgrims] Advisor: Gold Gain increased (1 -> 2)
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[Greedy] Advisor: Stock Bonus increased (3 -> 5)
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[Revolutionist] Advisor: Economic-Card Cost Reduction increased (20% -> 50%)
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[Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
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[Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility
Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great. To challenge users on Boss encounters, we have upgraded skills for Bosses.
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[Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
- Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
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[Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
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[Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
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[Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
- Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
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[Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall.
- New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears.
- Roar gives increased stun duration of 5s.
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[Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Movement Speed increased by 30%.
- Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
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[Python] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Python Gains 1 ATK per Unit Devour by Predation Skill.
- Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
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[Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Fire Breath skill DMG increased (5/s).
- AoE for Fire Breath is increased to 5.
- After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
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[Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff.
- When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
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[Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall.
- +5 DEF to Mushroom Crab.
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[Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP
UI/UX
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Changed illustrations for card tooltips
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Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
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Added [Negotiator] Advisor graphics next to refresh button in card purchase
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Now a Caution message appears when an "Exit Game" button is clicked during play
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Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
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Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
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Added VFX to inform the range of a building when clicked on
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[Glossary]: Added text to indicate the advisor category
Fan Art
- [Soul Reaper] drawn by Serastroph
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