Update 1.0.7401 : Save & Load & Turkish
Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
Localization
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Fixed some text misinterpretation.
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Finished [Turkish] Localization by Caner Akbaba
Contents
- Added [Save & Load] feature When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
- [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
- Reduced random factors that affect the event occurrence Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
- Steam Trading Cards are now available!
Bug Fixes
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Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
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Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
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Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
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Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
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[Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
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Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
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Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
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Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
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Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
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Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
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Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
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Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
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Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
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Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
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Fixed [Re-use] card so that it won't affect skill duration of .
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Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
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Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
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In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
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[Convoy]: Card Gain increased (2 -> 3)
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[Defense] card: Will no longer diminish ATK power of selected group
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[Special Case]: Cost decreased 83 -> 50
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[Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
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[Design Drawing]: Required Ratizen decreased 3 -> 2
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[Obtain Order]: Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
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[Huge Construction]: Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
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[Toll]: Gold gain increased 40 -> 50
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[Ear]: Cost decreased 31 -> 20
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[Bio Experiment]: Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
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[Dissolve]: Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
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[Escape Device]: Card cost decreased 60 -> 40
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[Mining Ratron]: ATK increased 4 -> 5
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[Bomb Ratron]: Card cost decreased 78 -> 70, ATK increased 4 -> 6
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[Recycle]: Card rarity decreased Rare -> Common
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[Ratron Rental]: Card cost decreased 70 -> 50
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[Phantom Spirit]: Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
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[Rummage]: Increased Soul Siphon card count to your hand 3 -> 4
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[Soul Flower]: Gold gain increase 40 -> 60
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[Pirate]: Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
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[Rope Ride]: Convert more units in target group into ephemeral cards 3 -> 4
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[Bandit]: Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
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[Ship Building]: Labor duration decreased 40 -> 30
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[Illegal Trade]: Gold gain increased 100 -> 200
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[Black Market]: Decreased ratizens required for a card purchase 3 -> 1
Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50%
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[Veteran] Advisor: Gold gain increased 1 -> 2
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[Forester] Advisor: Increased movement debuff to enemy 20% -> 40%
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[Skynet] Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10)
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[Mushroomer] Advisor: Stun was OP. Now has 50% chance to stun enemy
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[Executioner] Advisor: Increased ratizen gain 1 -> 2
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[Boss] Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points
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[Scrivener] Advisor: Adjusted Re-draw cost -5 -> -10
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[Peddler] Advisor: Extra sale when purchasing a card 25% -> 50%
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[Planner] Advisor: Reduced required card uses for skill 5 -> 4 buildings to play
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[Detective] Advisor: Available choice increased 10 -> 12
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Forest Weasels: Increased HP +2
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Forest Lizards: Increased HP ( +7 ~ +10)
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Forest Lizards: Decreased unit appearance -10%
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Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance.
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Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance.
UI/UX
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Decreased the size of the boss's HP bar.
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[Exit Game] button from a game pause [Menu] will direct players to the Title Screen instead of the desktop.
Fan Art
- [Medic] drawn by 勞鼠
- [Ratropolis] drawn by somadeathberry
- [Moth Conjurer] drawn by somadeathberry
- [Leaders] drawn by somadeathberry
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