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Weekly Underspace Devlog #17: Optimizations and Polishing!

Ahoy, Starchasers!

Cats.

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If nothing returns from inside a black hole, explain this.

This week's content creator spotlight is none other than Dan Field. We're excited that he tried out Underspace and seemed to love it a lot. If your French is a bit rusty, don't worry -- his gameplay is superb so just focusing on the video is all good. Anyway, enjoy!

We announced this last week, but for the record:

**

Underspace will be participating in Steam Next Fest!

**

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months.

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As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.

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Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

  • Redid opening cutscene.
  • Redid some starting title screens.
  • Redid starting loading screen.
  • Redid how the starting loading screen works.
  • Added a disclaimer.
  • Skipping the intro can still point you to the main quest.
  • Fixed issues with skipping cutscenes.
  • Hooked up cutscene options.
  • Fixed some loading issues.
  • Fixed several saving issues.
  • Added more character customization options.
  • Added new voice types for NPCs.
  • Added new icons for old NPCs.
  • Added voice acting to some previous unvoiced aspects of the game.
  • Added ambient NPCs to all demo stations.
  • Added ambient NPC conversations to all demo stations.
  • Added models for some stuff later down the line.
  • Fixed up UI stuff.
  • Fixed some UI display issues.
  • Fixed up tons of loading issues on stations.
  • Optimized stations.
  • Added new records to the in-game record system.
  • Fixed issues with rampage missions.
  • Mining guns can now be set to not consume energy if you’re using them alongside a mining drone.
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As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

💥💥💥 UNDERSPACE 💥💥💥

Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

🚂🚂🚂 TRAINWIZ 🚂🚂🚂

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Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

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