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Weekly Underspace Devlog #18: EA RELEASE DATE IS HERE!!1!

Steady, as she goes Starchasers!

You know the drill by meow now.

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2 cats 1 bed

This week's content creator spotlight is AZHIGHWAYZ, who did a stellar (get it) job showcasing the economy and customization portions of what Underspace brings to the table. Thanks for the hard work on the video, starchaser -- the rest of you, enjoy! Or else.

Now, for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!

That's right, you'll all be able to play Underspace in just a few short months! Are you excited? You should be! Because I'm really tired -- but happy -- that this is finally getting off the ground and into your hands.

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Can't wait until then? Well, we've announced this already, but for the record:

**

Underspace will be participating in Steam Next Fest!

**

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months. See you on February 5, 2024 at 10 AM PT!

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As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.

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Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

  • Fixed skill display issues.
  • Fixed some config and loading issues.
  • Optimized some demo code.
  • Fixed some quest code.
  • Star systems can now have level caps on storms.
  • Fixed some misplaced or floating items.
  • Fixed how beam tracking works.
  • Fixed audio issues in comms.
  • Fixed issues with quest rewards.
  • Fixed some music issues.
  • Fixed some description issues.
  • Fixed issues with mission spawns.
  • Added service icons to service NPCs.
  • Fixed some mislabeled service terminals.
  • Improved shadows in various areas.
  • Fixed several mission and ship descriptions.
  • Redid sound stuff in some areas.
  • Improved UI readability in several areas.
  • Added new ads.
  • Fixed issues with ship trading.
  • Worked on texturing several tilesets.
  • Worked on new textures for characters and faction variations.
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As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

💥💥💥 UNDERSPACE 💥💥💥

Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

🚂🚂🚂 TRAINWIZ 🚂🚂🚂

Twitter Tumblr YouTube

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Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

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