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Version 1.21.2: Patch Notes

Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate. We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.

1 / 1 · 100%

Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.

1 / 1 · 100%
1 / 1 · 100%

Changelog is as follows:

NEW FEATURES

  • Added a new option to control the size of the targeting reticule.

  • The navmap will now display the owning region of a star system.

CHANGES AND REBALANCES

  • Games saved on stations will show the current station’s location.

  • Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.

  • Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.

  • Adjusted projectile trajectory code to feel a little more natural.

  • Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.

  • Adjusted lighting settings on some stations.

  • Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.

  • Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.

  • Optimized performance with the Darkon entity slightly.

  • Updated several visuals in Reach for the Stars.

  • Rebalanced some trade routes in Union systems to be less broken.

FIXES

  • Fixed some weird geometry for the news board on the Remaining Eye.

  • Fixed camera issues with the Loco Star.

  • Fixed some rifts that spawned outside of nebulas.

  • Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.

  • Fixed some asteroids spawning inside lanelines.

  • Fixed issue where some duplicate ships could be seen within inventory menus on stations.

  • Resized many ship icons in the inventory to be more visible.

  • Fixed issue where some missions would spawn hostile ships as non-hostile.

  • Fixed issue where many achievements wouldn’t display or were doubling up.

  • Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.

  • Fixed issue where mouse mapping wouldn’t work for some inputs.

  • Fixed flickering lights in Planet Vauldric’s shipdealer.

  • Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.

  • Solar loot boxes now display the proper distance in the targeting UI.

  • Looting single objects will now play the tractor beam effect.

  • Fixed some texture issues in various stations.

  • Many of the redone bosses now properly cease to exist after their defeats.

  • Fixed issue where waypoints on stations could cause the map to disappear.

  • Fixed some mislabeled instructions during the Ordnance Tomb quest.

  • Fixed some rendering issues in Clearhome.

  • Fixed a huge amount of typos everywhere.

  • Fixed issue where the pin wouldn’t work in some star systems.

  • Fixed item duplication issues when switching between ships.

And that's all for this week! See you next week.

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