Version 1.21.2: Patch Notes
Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate. We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.
Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.
Changelog is as follows:
NEW FEATURES
-
Added a new option to control the size of the targeting reticule.
-
The navmap will now display the owning region of a star system.
CHANGES AND REBALANCES
-
Games saved on stations will show the current station’s location.
-
Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
-
Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
-
Adjusted projectile trajectory code to feel a little more natural.
-
Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
-
Adjusted lighting settings on some stations.
-
Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
-
Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
-
Optimized performance with the Darkon entity slightly.
-
Updated several visuals in Reach for the Stars.
-
Rebalanced some trade routes in Union systems to be less broken.
FIXES
-
Fixed some weird geometry for the news board on the Remaining Eye.
-
Fixed camera issues with the Loco Star.
-
Fixed some rifts that spawned outside of nebulas.
-
Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
-
Fixed some asteroids spawning inside lanelines.
-
Fixed issue where some duplicate ships could be seen within inventory menus on stations.
-
Resized many ship icons in the inventory to be more visible.
-
Fixed issue where some missions would spawn hostile ships as non-hostile.
-
Fixed issue where many achievements wouldn’t display or were doubling up.
-
Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
-
Fixed issue where mouse mapping wouldn’t work for some inputs.
-
Fixed flickering lights in Planet Vauldric’s shipdealer.
-
Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
-
Solar loot boxes now display the proper distance in the targeting UI.
-
Looting single objects will now play the tractor beam effect.
-
Fixed some texture issues in various stations.
-
Many of the redone bosses now properly cease to exist after their defeats.
-
Fixed issue where waypoints on stations could cause the map to disappear.
-
Fixed some mislabeled instructions during the Ordnance Tomb quest.
-
Fixed some rendering issues in Clearhome.
-
Fixed a huge amount of typos everywhere.
-
Fixed issue where the pin wouldn’t work in some star systems.
-
Fixed item duplication issues when switching between ships.
And that's all for this week! See you next week.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.