Version 1.22.0: Patch Notes
Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same.
Anyway, onto the patch!
Changelog is as follows:
NEW FEATURES
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Added new commands to help find items via the developer console.
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Points of interest you've scanned and sold will now have a different color and marker indicating so.
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NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented.
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You can now speak to the bartender on Gravecity.
CHANGES AND REBALANCES
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Autoturrets now prioritize your current target.
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Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I?
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Godmode now lets you craft things without needing the items. You still need the recipe, however.
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You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up.
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Fitt’s planets now have symbols on the navmap.
FIXES
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Fixed issue where the Pin could take you to dungeon exclusive systems.
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Radial menus will now close when you open another menu.
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Fixed miscolorations on Us freighter engine charging.
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Fixed UI issues with the on-station UI.
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Fixed exploit where you could equip higher tier objects in the wrong slot.
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Fixed issue where mods could restrict campaign and mission progress.
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Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close.
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Fixed issue where the Planet Carver would spawn weirdly.
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Fixed mistextured or floating objects on stations.
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Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em.
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Fixed some mislabeled lanelines.
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Fixed issue with elite Subsumer missions not working.
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Fixed issue where docked denial AI voices would override normal docking voices.
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Fixed issue with The Problem With Automation’s transport circling endlessly.
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Fixed dialogue issues if you lost a race in Chunidale’s racetrack.
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Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item.
See you next week!
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