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Version 1.18.0: Patch Notes

Hello starchasers! Happy weed day or whatever. Is it weed day? It's weed day or something. That's important enough of a holiday to release a NEW patch, isn't it?

It's been just over a week since Underspace has released now, and about a week since our last patch. As you know, sleep eludes me as I don't want the skin man to catch me in my dreams, so I've had plenty of time to work on plenty of stuff.

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This is just a small patch nevertheless, our truly big updates will be happening after our roadmap in May gets released. Let's get into the patch notes! Also, some screenshots!

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NEW FEATURES

  • Added quicksaving and quickloading. These aren’t bound by default, but work all the same.

  • Added new UI elements on windows to easily hide the background effects.

  • Commodities now display how many cargo slots they take up.

  • You can now use the frienddrive and your cloaking device from the quickmenu.

  • You can now set the number of values the autosave system generates via the options menu.

  • Added many new tutorials explaining menus or mechanics. Remember: You asked for this.

  • Translated ancient gates will now give hints as to where to find the appropriate booze needed to open them.

  • The in-game radio now shows the song currently playing on your radio.

  • Added a new option to have the in-game radio not suppress ambient tracks (such as nebulas, stations, and asteroid belts).

  • Mister Maudlin will now buy commodities from you. Don’t ask what he’s using them for.

  • Starchasing chapters can now display their home bases.

  • Repair items now have unique models and graphics for each one. Now that shrunken battleship actually is, in fact, a shrunken battleship in a bottle.

  • Added a quest that lets you track the Marching Star during its campaign missions, to better keep an eye on it.

  • Deleting saves now gives you a confirmation menu before doing so.

  • When buying a ship, you now have an option to just buy and add it to your garage, or buy and transfer all your equipment to your new ship.

  • There’s also a confirmation menu when quitting to the main menu now.

CHANGES AND REBALANCES

  • The under-construction jumpgate in Pard-130 now has a proper model.

  • You will no longer have to wait for your energy to recharge when loading a save.

  • Frienddrives will now only start to recharge once the party member has jumped out.

  • Repair drops are now weighted towards repair items you actively need.

  • Ammo for your equipment can now drop from NPCs. Space truly is nature’s farm. For missiles. Or something. How did the saying go?

  • Obscurus Galacti does a better job of hiding itself amongst its many clones.

  • In-game radio is now controlled entirely by the music slider option.

  • Friendly battleships will now become hostile against you if you fire at them.

  • Exiting abyssdrive via a key will now simply drop you back down to cruise.

  • Added some more dialogue to Colonel Eltmoor to hint on what you should do.

  • Tweaked the beam attack settings of some late-storyline bosses.

  • The Hangman has been buffed.

  • Unstable jumpholes are now even more unstable: Every unstable jumphole has a chance to rocket you to a completely different region entirely.

  • When reassigning inputs, conflicting inputs will now swap keys rather than remove them, mainly to prevent softlocks.

  • Escape will now clear the keybind of an input in the input menu.

FIXES

  • Fixed some additional quest soflocks

  • Fixed some mislabeled jumpholes.

  • Fixed stormeyes not spawning when a storm is killed or spawning when a storm shouldn’t be killed.

  • Fixed issue where the suncracker could only die if you out-DPS’d it hardcore style.

  • Fixed some engine display issues with Ijuni fighters.

  • Lodestones can now stack.

  • Fixed issues where the Tierra jumphole would disappear early.

  • Fixed issue where radiation alerts wouldn’t occur when jumping into a system.

  • Fixed issue where Pyrona’s freighter couldn’t be seen in Between Spaces.

  • During hyperstroms you can now kill yourself without issue.

  • The Lower Lanes can now be looted.

  • Fixed THE VOID being all consuming during Box of Memories.

  • Fixed issue where some tutorials weren’t firing at the point of need.

  • Fixed issue where the game would process inputs even when unfocused.

  • Fixed various tutorial typos and added some new tutorials to the manual.

  • Fixed issue where you couldn’t view data on systems outside your current one on the navmap.

  • Redfaces now sell their weaponry during the campaign.

  • Fixed issue where some party members were using their upgraded models too early.

  • Fixed some softlocks with even more missions.

  • The Remaining Eye cargo trader now buys cargo.

  • The Hellomard can now be damaged and looted.

  • Translated items will now save their translations. Note that they will need to be translated again for this to happen.

  • Fixed some holes in the harvest gate.

  • Fixed some softlocks that would occur with campaign mission 7.

  • Updated some main quest dialogue to not go out of bounds.

  • Added tech to help stop possible memory leaks in minefields. Naval mines aren’t that powerful. Yet.

  • Some opening tutorials are slightly easier to follow now.

  • Fixed some UI issues with the chapter stuff.

  • Fixed some UI issues with the character skill menu.

  • Fixed some UI issues with numeric readouts.

  • Fixed some issues with out of system waypoints not working.

  • Fixed some small graphical errors with civilian freighter headlights.

  • Game resolutions should now save between game sessions.

  • Fixed issue where quests could complete multiple times.

  • Fixed some softlocks and typos in mission 9.

  • Fixed some typos on lanelines and records.

  • Fixed some softlocks with Baton, Broken.

  • Rebalanced higher tier frienddrives augments.

  • Fixed some potential softlocks with campaign mission 4.

  • Fixed some campaign saves not loading fresh from a dock.

UPCOMING UPDATES:

We'll be back next week with another patch, with a few various features. We're still working on refactoring a lot of internal input stuff to get controller support working (look, Unity's input systems, even alternative ones like Rewired, are a freaking mess. This takes a lot more effort than simple stuff like adding new questlines or multiplayer). They'll be some improvements here, so have some early previews of things like:

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New radial menus for summoning party members or accessing menus.

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New interiors for things like the Peerless Casino!

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More billboards featuring my evil orange cat.

We'll see you next week, have fun and kill the storm!

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