Patch 1.38a
Hello everyone! Game was updated with patch 1.38a
Bug fixes:
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Fixed bug with secondary living weapon not getting experience
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Fixed bug with regroup breaking dead companions sometimes
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Fixed new food items not cooking properly
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Fixed Necromancer access stone in Northern Kingdoms
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Fixed teleportation spell between NK and Gedonia
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Killing ghost questgiver in the swamps now correctly cancels the quest mark
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Fixed being able to craft with full inventory and losing an item
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Fixed arcane beam not targeting enemies sometimes
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Fixed Drain Health stuck on casting bug
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Fixed few small interface issues
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Fixed companions falling underground in frozen cave
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Cutscenes or form changes don't remove your buffs anymore
Balance changes:
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All bard sets now add bonus health and damage to non-suumoned companions
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Arcane sphere from arcane living staff now correctly scales with player level
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Area of damage for runic upgraded shadowwave was fixed
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Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
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Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
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All heavy epic sets got more armor and health now
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Magic overload with mastery now costs 200 mana to use
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Enchant weapon attack and summon weapon damage was increased
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Skeletons and abomination get more health on higher levels
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Apocalypse jewely set - increased damage of actual attack for focus the element
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Dark knight dark pact buff gives more damage and health regen
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Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses
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