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Patch 5 available on Beta Branch

Hello Miners - Patch 5 is live on beta branch!

Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.

Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.

We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.

If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.

Thank you all who participate in the beta branch!

Full patch notes here:

==============================

STARMINER 0.33.6.0 - PATCH NOTES

==============================


ADDITIONS


  • Autopilot can now intelligently route around obstacles instead of attempting direct collision path

  • Autopilot outliner commands now support “Fly to” and “Rotate to” for any object

  • New transactions screen in the Ops interface to track expenditures and money flow

  • Added description and end text to the Panonia, Candle in the Dark and Homebound missions

  • T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations

  • Trade objectives can now be triggered with docked stations

  • Additional dialogue after end of campaign and end of Mega Solar objectives


TWEAKS


  • Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit

  • Nuclear Cell power generation duration increased from 100s to 300s

  • Smarter missiles which avoid friendly structures

  • Motherships now retaliate heavily when attacked

  • Turrets now hold fire when a friendly structure is in the line of fire

  • Updated the operations interface character tab

  • Moved the hangarship widget into a tab in the overview panel

  • Moved the station storage grid to the station control section

  • Moved the logistics panel to an overview tab

  • Centered the HUD config widget on screen

  • Station wobble prevention

  • Removed systems check from Frontier Zone Gamma

  • Added start text to TGS

  • Various UI updates

  • Trade package optimizations

  • Location picker plane now moves to the disassembled module when resource packages are created

  • Orphaned engineers are reassigned to other hangars when their parent hangar is removed


FIXES


  • Fixed autopilot triggering when clicking an NPC station

  • Fixed station/module mass not decreasing while trading

  • Module parts trading fixes

  • Fixed Helios Basin ghost debris blocking mission completion

  • Fixed Moon Combat quest auto-completing

  • Fixed Water Efficiency research prerequisites

  • Fixed Ballistic Warfare expertise research

  • Storage and storage balancer fixes

  • Fixed hangarship asset transfer and storage capacity

  • Retrothrusters now restart on game load

  • Fixed trading markup

  • Refinery Efficiency and Refinery Speed modifiers now update without a reload

  • Scrap modules fixes

  • Fixed multiple construction towers over-using resources

  • Research modifiers now apply to factories

  • Fixed solar wing not being possessable in Tutorial 2

  • Loqui station is no longer flagged as a merchant once it becomes possessable

  • Fixed crashes on save/load

  • Various crash fixes

Happy mining,

-- Starminer Dev Team

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