Patch 5 available on Beta Branch
Hello Miners - Patch 5 is live on beta branch!
Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.
Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.
We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.
If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.
Thank you all who participate in the beta branch!
Full patch notes here:
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STARMINER 0.33.6.0 - PATCH NOTES
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ADDITIONS
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Autopilot can now intelligently route around obstacles instead of attempting direct collision path
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Autopilot outliner commands now support “Fly to” and “Rotate to” for any object
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New transactions screen in the Ops interface to track expenditures and money flow
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Added description and end text to the Panonia, Candle in the Dark and Homebound missions
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T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations
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Trade objectives can now be triggered with docked stations
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Additional dialogue after end of campaign and end of Mega Solar objectives
TWEAKS
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Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit
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Nuclear Cell power generation duration increased from 100s to 300s
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Smarter missiles which avoid friendly structures
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Motherships now retaliate heavily when attacked
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Turrets now hold fire when a friendly structure is in the line of fire
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Updated the operations interface character tab
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Moved the hangarship widget into a tab in the overview panel
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Moved the station storage grid to the station control section
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Moved the logistics panel to an overview tab
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Centered the HUD config widget on screen
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Station wobble prevention
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Removed systems check from Frontier Zone Gamma
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Added start text to TGS
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Various UI updates
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Trade package optimizations
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Location picker plane now moves to the disassembled module when resource packages are created
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Orphaned engineers are reassigned to other hangars when their parent hangar is removed
FIXES
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Fixed autopilot triggering when clicking an NPC station
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Fixed station/module mass not decreasing while trading
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Module parts trading fixes
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Fixed Helios Basin ghost debris blocking mission completion
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Fixed Moon Combat quest auto-completing
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Fixed Water Efficiency research prerequisites
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Fixed Ballistic Warfare expertise research
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Storage and storage balancer fixes
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Fixed hangarship asset transfer and storage capacity
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Retrothrusters now restart on game load
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Fixed trading markup
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Refinery Efficiency and Refinery Speed modifiers now update without a reload
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Scrap modules fixes
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Fixed multiple construction towers over-using resources
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Research modifiers now apply to factories
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Fixed solar wing not being possessable in Tutorial 2
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Loqui station is no longer flagged as a merchant once it becomes possessable
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Fixed crashes on save/load
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Various crash fixes
Happy mining,
-- Starminer Dev Team
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