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v1.2.2.2

[1.2.2.2] - September 23 2019

Patch notes

Last update had a few issues following the rewrite, this is a quick patch.

  • Humans are now more sensitive to impact damage

  • Limbs now no longer function when their skin is damaged enough

  • Androids don't drown anymore

  • Severe head wounds are no longer survivable

  • Humans have their randomised sizes back

  • Humans once again panic when drowning

  • Arms are no longer super strong so you can move them manually again

  • Fixed sharp items phasing through the universe after stabbing humans

    • If you still encounter this bug, please report it to me.
  • Fixed bug where joint limits would be always enabled when flipped

  • Humanoids no longer have a 0.1% chance of fainting when bleeding

  • Humanoids now take twice as long to bleed out

  • Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly

  • Acid hurts again

  • Fixed bug where humanoids would stumble backward indefinitely

  • Fixed bone breaking sound being repeated a little too often

  • Lowered cooldown time for the lightning tool from 500ms to 100ms

    • Changed the cooldown time to be independent of slow motion
  • Fixed humanoids hovering after pasting/loading them in

  • Fixed other minor bugs

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