v1.2.2.2
[1.2.2.2] - September 23 2019
Patch notes
Last update had a few issues following the rewrite, this is a quick patch.
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Humans are now more sensitive to impact damage
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Limbs now no longer function when their skin is damaged enough
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Androids don't drown anymore
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Severe head wounds are no longer survivable
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Humans have their randomised sizes back
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Humans once again panic when drowning
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Arms are no longer super strong so you can move them manually again
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Fixed sharp items phasing through the universe after stabbing humans
- If you still encounter this bug, please report it to me.
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Fixed bug where joint limits would be always enabled when flipped
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Humanoids no longer have a 0.1% chance of fainting when bleeding
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Humanoids now take twice as long to bleed out
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Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly
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Acid hurts again
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Fixed bug where humanoids would stumble backward indefinitely
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Fixed bone breaking sound being repeated a little too often
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Lowered cooldown time for the lightning tool from 500ms to 100ms
- Changed the cooldown time to be independent of slow motion
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Fixed humanoids hovering after pasting/loading them in
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Fixed other minor bugs
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