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People Playground 1.12

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[1.12] - October 31 2020

Added

  • Servo
  • Blood tank
  • Heart monitor
  • Gentle drag tool
  • Blood vessel wire
    • Transfers blood vessel contents from limb to limb
  • Coagulation Syringe
  • Two extra channels for activation signals
    • The new channels will be able to allow machines to perform different actions
  • Signal channel converters
  • All powers now have effects
  • The Winch machine will now toggle an internal battery when activated with a red signal
  • Vehicles reverse their gear when activated with a red signal
  • Electromagnets will reverse polarity when activated with a red signal
  • Option to disable selection outlines
  • Statistics screen
    • Some statistics are stored by Steam. Others will only start counting from this update onwards.
  • ModAPI.RegisterTool function. This allows modders to create custom tools.
  • ModAPI.RegisterPower function. This allows modders to create custom powers.
    • You can inherit AOEPowerTool to easily create AOE powers

Changed

  • Decreased human drown time to 90 seconds (used to be 120 seconds)
  • Icons
  • Humans receive less shock when shot
  • Zombies are no longer immortal and can be killed when severely damaged
    • Extremely damaged dead bodies are unable to be zombified because they wouldn't survive even as a zombie
  • Humans have a small chance to survive severe damage to the head
  • Crossbow texture
  • "Expanded decals" is now "Fancy effects" and will toggle several other effects too (mainly water splash particles)
  • The Gorse is now immune to acid
  • Blood circulation calculations

Fixed

  • Context menu activation not being a direct activation signal
  • Some EMP related problems
  • Some rendering performance problems
  • Airfoil outline rendering
  • Drag tool inconsistencies
  • Arm flailing when shot in upper chest
  • Local contraption paths. This should make many corrupt contraptions readable again

Removed

  • Android bleeding
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