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GAME UPDATE June 25

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Dear exorcists,

We’ve updated a build with the brand new feel of protagonist Luyunchuan and gaming experience optimizations.

Please feel free to leave your comment and we are happy to hear from you :3

Enhancement:

  • Add support for left Ctrl, Alt, and keypad keys in key bindings

  • Add a switch to display the player's HP bar HUD

  • Video volume can now be set separately

  • Improved speed of [Running]

  • Improved speed of [Jump]

  • The movement curve of [Jump] is readjusted for more flexible maneuverability.

  • [Dodge Counterattack] Speed up and automatically adapts the distance to the nearest enemy

  • Shorten the framing time of "Evade"

  • The effective decision interval for [Break] has been shortened

  • The lift animation of [Defense] is greatly accelerated

  • [Jump Attack]automatically adapts the attack distance to the nearest enemy

  • The activation speed of [Jump Attack] is significantly faster and the backswing time is shorter

  • The timing of the [Jump Attack] followed by the [Slash] is slightly earlier and the timing of the connection is tighter.

  • The damage and armor penetration performance of [Jump Attack] is slightly lowered

  • Slightly extend the attack range of [Slash]

  • [Slash] damage back to Beta 1.01 strength

  • [Normal Attack] Slight increase in damage for 4-hit combos

  • The enemy's attack damage is further reduced in [Easy Mode]

BUG Fix:

  • Fixed an infinite load issue caused by the asynchronous load policy at first launch

  • Enabled gamepad vibration

  • Fixed the playback delay caused by non-preloaded videos

  • Re-export the in-game video to resolve the stuttering video playback experience

  • Fixed an issue that the protagonist would not be able to dive immediately while in the air

  • Fixed an issue that [Air Slash] didn't perform immediately during the jump phase

  • Fixed an issue that the knockback distance of [Slash] was incorrectly calculated

  • Fixed the problem that when [Dodge Attack] connects with [Jump Attack] but hits [Counter Attack] instead

  • Fixed some skill logic for boss skills

Known issues:

  • Currently, the game only supports 16:9 aspect ratio in demo. (We’ll fix it in the full release version) Please switch to windowed mode in game display settings if you are using a 21:9 widescreen.
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