Patchnotes v0.11.11
Improvements
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Added a new, animated start screen!
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Replaced story outro dialogue soundtrack
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Added puddle sound effect
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Removed some UI panels related to Early Access
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Changed light and fog settings for story finale
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Improved story cutscene backgrounds
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Improved story outro
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Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
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Improved visuals for “wandering sporemoths” event
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Disabled mipmaps for startscreen UI assets to improve visual appearance
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Improvements to research tree zoom-bar layouting for gamepad
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Tweaked anchoring for twitch-decision popup
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Added one missing localization string
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Updated credits
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Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
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Added animated quest marker to one of the earlier main quest locations
Bugfixes
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Fixed glyphs not updating correctly when switching device during gameplay
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Fixed a bug where carpenters would not fill their own storage
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Fixed broken outline shader for Linux
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Fixed Onbu clipping through islands in ocean biome
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Fixed plants being visibly fully grown on planting
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Fixed animal mission objectives not updating when unpinned
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Fixed ‘Decision’ tutorial
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Fixed resource categories not working during pause
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Fixed world map location selection
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Fixed texture issues in start screen
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Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
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Fixed gamepad navigation order for side display
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Fixed gamepad shortcut for story UI
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Fixed several issues with right-to-left localization
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Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
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Fixed a potential softlock when triggering any input during story camera transitions
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Fixed settings panel showing wrong tab on reopening
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Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
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Fixed wrong gamepad glyphs showing for scavenging widget
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Fixed elements in side display not being re-translated when switching language
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Fixed gamepad navigation issue when opening glossary for the first time
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Fixed tutorial widgets not fading out anymore
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Fixed animal mission buildings not letting you move in the mission UI when going there via button
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Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
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Reduced scavenging special event probabilities from 20% to 10%
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Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
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Improved billboard shader
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Improved performance and redesigned credits
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Improved performance on worldmap
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Improved preformance of topbar UI
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Switched out all videos to 720p so they will also work on lower-end PCs
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Improved performance of log panel
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Many other performance improvements across the board
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