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Patchnotes v0.11.11

Improvements

  • Added a new, animated start screen!

  • Replaced story outro dialogue soundtrack

  • Added puddle sound effect

  • Removed some UI panels related to Early Access

  • Changed light and fog settings for story finale

  • Improved story cutscene backgrounds

  • Improved story outro

  • Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer

  • Improved visuals for “wandering sporemoths” event

  • Disabled mipmaps for startscreen UI assets to improve visual appearance

  • Improvements to research tree zoom-bar layouting for gamepad

  • Tweaked anchoring for twitch-decision popup

  • Added one missing localization string

  • Updated credits

  • Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze

  • Added animated quest marker to one of the earlier main quest locations

Bugfixes

  • Fixed glyphs not updating correctly when switching device during gameplay

  • Fixed a bug where carpenters would not fill their own storage

  • Fixed broken outline shader for Linux

  • Fixed Onbu clipping through islands in ocean biome

  • Fixed plants being visibly fully grown on planting

  • Fixed animal mission objectives not updating when unpinned

  • Fixed ‘Decision’ tutorial

  • Fixed resource categories not working during pause

  • Fixed world map location selection

  • Fixed texture issues in start screen

  • Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it

  • Fixed gamepad navigation order for side display

  • Fixed gamepad shortcut for story UI

  • Fixed several issues with right-to-left localization

  • Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused

  • Fixed a potential softlock when triggering any input during story camera transitions

  • Fixed settings panel showing wrong tab on reopening

  • Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open

  • Fixed wrong gamepad glyphs showing for scavenging widget

  • Fixed elements in side display not being re-translated when switching language

  • Fixed gamepad navigation issue when opening glossary for the first time

  • Fixed tutorial widgets not fading out anymore

  • Fixed animal mission buildings not letting you move in the mission UI when going there via button

  • Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)

Balancing

  • Reduced scavenging special event probabilities from 20% to 10%

  • Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector

Performance

  • Improved billboard shader

  • Improved performance and redesigned credits

  • Improved performance on worldmap

  • Improved preformance of topbar UI

  • Switched out all videos to 720p so they will also work on lower-end PCs

  • Improved performance of log panel

  • Many other performance improvements across the board

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