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Villager Update Patchnotes

Patchnotes 0.5.5

New Features

  • Complete overhaul of how villager needs work:

    • Villagers productivity will no longer fall below 100%.

    • Instead, villagers can leave if their needs aren’t met.

    • Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.

    • Population level has been removed, so all needs can be worked on from the start of the game.

    • Villager demands will increase over time, so make sure to keep them happy.

  • Massive UI rework:

    • The topbar is now centered, with the most important information taking center stage.

    • Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.

    • Various UI elements have been re-arranged in a way that brings related information closer together.

    • The resource panel can now be filtered by category.

    • The tutorial UI was redesigned.

    • Many icons were reworked.

  • The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.

  • The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!

  • Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.

  • Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.

New Buildings

  • Gourmet Kitchen - Produces gourmet food from a variety of ingredients

  • Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance

  • Boarding House - An improved version of the Flophouse

  • Town Square - Early-game building to boost happiness through festivals

Improvements

  • Buttons show tooltips for a short time when using the gamepad

  • Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)

  • Added disable all/enable all buttons for storage buildings for easier usage

  • Added a news panel to the main menu to inform you about new patches and features

  • Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu

  • The Onbu interaction menu can now be hidden like the building menu

  • Added icons to indicate whether resources in a building can be stored, removed or both

  • Workers now prioritize transporting harvested resources into storage if there is free space

  • Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need

  • If world map locations are stacked, multiple clicks toggle through them

  • Improved prioritization of which food resources to transport to food stands

  • Added new music and environment sounds for events

  • New tutorials for food variety and festivals

  • Added sandbox setting to prevent villagers from leaving when they’re unhappy

Balancing

  • Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency

  • “Weak Immune System” hostility modifier: effect reduced from +100% to +50%

  • Infested plants no longer spawn on Onbu’s back when it is heavily poisoned

  • Research time for all research in the initial tier reduced by 25%

  • The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers

  • Poisonous locations now also lower villager happiness while Onbu crosses them

  • Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system

  • Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value

  • Wild mushrooms now grow in patches

Visual Improvements

  • New shrine visuals

  • New burned plant visuals

  • New rain cloud visuals

  • New icons for potions and medicines

  • New ground transitions between grass and dirt

  • When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths

  • Building radius/area of effect now shows an outline to make it clearer

Bugfixes

  • Fixed bug where research and worker management windows could not be closed via shortcut

  • Fixed bug where worker focus could not be broken with key movement

  • Fixed bug where key bindings were mapped to mouse movement instead of being removed

  • Fixed bug where Onbu had a stomach ache even though a laxative was given

  • Fixed a bug where scavenging locations would not be cleared if a worker died during the mission

  • Fixed bug where Onbu slept in water

  • Fixed many small UI bugs

  • Fixed Placebo upgrade for Village Doctor not working properly

  • Fixed tombstones counting as poisoned workers in tutorial

  • Fixed Onbu sometimes not eating food on an island when also very tired

  • Fixed issue where food on islands sometimes didn’t disappear after being eaten

  • Fixed a bug where workers that died on a scavenging mission could cause issues

  • Fixed unclickable decision button on world map locations

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