Villager Update Patchnotes
Patchnotes 0.5.5
New Features
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Complete overhaul of how villager needs work:
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Villagers productivity will no longer fall below 100%.
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Instead, villagers can leave if their needs aren’t met.
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Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
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Population level has been removed, so all needs can be worked on from the start of the game.
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Villager demands will increase over time, so make sure to keep them happy.
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Massive UI rework:
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The topbar is now centered, with the most important information taking center stage.
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Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
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Various UI elements have been re-arranged in a way that brings related information closer together.
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The resource panel can now be filtered by category.
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The tutorial UI was redesigned.
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Many icons were reworked.
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The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
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The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
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Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
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Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.
New Buildings
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Gourmet Kitchen - Produces gourmet food from a variety of ingredients
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Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
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Boarding House - An improved version of the Flophouse
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Town Square - Early-game building to boost happiness through festivals
Improvements
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Buttons show tooltips for a short time when using the gamepad
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Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
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Added disable all/enable all buttons for storage buildings for easier usage
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Added a news panel to the main menu to inform you about new patches and features
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Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
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The Onbu interaction menu can now be hidden like the building menu
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Added icons to indicate whether resources in a building can be stored, removed or both
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Workers now prioritize transporting harvested resources into storage if there is free space
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Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
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If world map locations are stacked, multiple clicks toggle through them
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Improved prioritization of which food resources to transport to food stands
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Added new music and environment sounds for events
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New tutorials for food variety and festivals
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Added sandbox setting to prevent villagers from leaving when they’re unhappy
Balancing
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Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
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“Weak Immune System” hostility modifier: effect reduced from +100% to +50%
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Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
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Research time for all research in the initial tier reduced by 25%
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The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
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Poisonous locations now also lower villager happiness while Onbu crosses them
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Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
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Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
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Wild mushrooms now grow in patches
Visual Improvements
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New shrine visuals
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New burned plant visuals
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New rain cloud visuals
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New icons for potions and medicines
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New ground transitions between grass and dirt
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When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
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Building radius/area of effect now shows an outline to make it clearer
Bugfixes
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Fixed bug where research and worker management windows could not be closed via shortcut
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Fixed bug where worker focus could not be broken with key movement
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Fixed bug where key bindings were mapped to mouse movement instead of being removed
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Fixed bug where Onbu had a stomach ache even though a laxative was given
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Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
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Fixed bug where Onbu slept in water
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Fixed many small UI bugs
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Fixed Placebo upgrade for Village Doctor not working properly
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Fixed tombstones counting as poisoned workers in tutorial
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Fixed Onbu sometimes not eating food on an island when also very tired
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Fixed issue where food on islands sometimes didn’t disappear after being eaten
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Fixed a bug where workers that died on a scavenging mission could cause issues
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Fixed unclickable decision button on world map locations
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