Week 1 Hotfixes Report!
Since our previous bugfix report, build has gone from 1.0.0.53 to 1.0.0.56.
Changes:
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*Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
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Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
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Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
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A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
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Lowered the fill % requirement for the wall mural in Dinners
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Added 1680x945 resolution
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Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
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Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
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Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
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Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
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Reduced memory used in general
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Changed the name/design for an NPC and adjusted their house layout
Fixes:
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Bad memory leak when visiting the screen with Pickle's house
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Crash when loading a corrupted/incorrect custom stamp file
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Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
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Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
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*Bombs / the player can push each other out and into weird places when riding on a flower, platform.
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*Rare freeze during the 3rd boss encounter
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*Rare crash when deleting decor
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Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
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Pickle's paint is invisible during a later segment of the game
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Adjusted UI text on some screens which erroneously displayed inputs for co-op players
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Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
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*Possible to get 100% of clothing gifts but the game does not verify it
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Possible to unintentionally destroy a character's house after beating the game
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Luncheon cafe is open during a critical endgame sequence where it shouldn't be
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Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
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In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
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Erasing a geyser while swimming in it orphaned the player in a bad place
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Dad hints for a certain sidequest in the postgame were missing clothing names
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Missing Mom phone text after getting 100% completion in non-english languages
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Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
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MANY more out of bounds fixed. There were so many, I'm sorry LOL.
** These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.*
Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3
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