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Week 1 Hotfixes Report!

Since our previous bugfix report, build has gone from 1.0.0.53 to 1.0.0.56.

Changes:

  • *Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC

  • Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.

  • Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players

  • A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game

  • Lowered the fill % requirement for the wall mural in Dinners

  • Added 1680x945 resolution

  • Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation

  • Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting

  • Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.

  • Reduced time taken by flushing textures (something the game does regularly to limit memory growth)

  • Reduced memory used in general

  • Changed the name/design for an NPC and adjusted their house layout

Fixes:

  • Bad memory leak when visiting the screen with Pickle's house

  • Crash when loading a corrupted/incorrect custom stamp file

  • Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load

  • Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol

  • *Bombs / the player can push each other out and into weird places when riding on a flower, platform.

  • *Rare freeze during the 3rd boss encounter

  • *Rare crash when deleting decor

  • Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds

  • Pickle's paint is invisible during a later segment of the game

  • Adjusted UI text on some screens which erroneously displayed inputs for co-op players

  • Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze

  • *Possible to get 100% of clothing gifts but the game does not verify it

  • Possible to unintentionally destroy a character's house after beating the game

  • Luncheon cafe is open during a critical endgame sequence where it shouldn't be

  • Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence

  • In the postgame, possible to place a permanent item over a gift thus preventing 100% completion

  • Erasing a geyser while swimming in it orphaned the player in a bad place

  • Dad hints for a certain sidequest in the postgame were missing clothing names

  • Missing Mom phone text after getting 100% completion in non-english languages

  • Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others

  • MANY more out of bounds fixed. There were so many, I'm sorry LOL.

** These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.*

Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3

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