Freyja Hotfix #1
Humankind Version 1.29.4721 - "Freyja" Religion Changes
General Changes
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Tenets are no longer exclusive: multiple religions can share the same tenets
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ADDED -2 Stability per non-State Religion Follower
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CHANGED Religion Follower thresholds
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Tier 3: 5+Min(#Players,8)*20 (Used to be *15)
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Tier 4: 5+Min(#Players,8)*35 (Used to be *20)
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Tenets
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Shamanism
- CHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative Plaza
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Respect the Seas' Bounties
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REMOVED All but +1 Holy Site
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ADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water Tile
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ADDED +3 Food on Territories under influence of the Religion
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Abstain from Intoxicants
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REMOVED All but +1 Holy Site
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ADDED +5 Industry on Territories under influence of your State Religion if they contain a Forest
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ADDED +3 Industry on Territories under influence of the Religion
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Seek Wisdom
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REMOVED All but +1 Holy Site
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ADDED +5 Science on Territories under influence of your State Religion if they contain a Strategic Deposit
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ADDED +3 Science on Territories under influence of the Religion
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Hunt the Infidels
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ADDED -10% Production cost
- ADDED +5% Health Regen on Territories under influence of the Religion
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Reject Luxury
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REMOVED All but +1 Holy Site
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ADDED +5 Money on Territories under influence of your State Religion if they contain a Luxury Deposit
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ADDED +3 Money on Territories under influence of the Religion
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Be Virtuous as Water
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REMOVED All but +1 Holy Site
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ADDED +10 Stability on Territories under influence of your State Religion if they contain a River
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ADDED +5 Stability on Territories under influence of the Religion
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Shelter the True Oracles
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REMOVED All but +1 Holy Site
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ADDED +5 Influence on Territories under influence of your State Religion if they contain a Mountain
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ADDED +3 Influence on Territories under influence of the Religion
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Smite Unbelievers
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CHANGED -1 Unit Upkeep to -10% Unit Upkeep
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ADDED +5% Health Regen on Territories under influence of the Religion
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Bear not False Witness
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CHANGED +5 Science on Research Quarters TO +3 Science on Research Quarters
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REMOVED +2 Science on Religious District
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ADDED +3 Science on Territories under influence of the Religion
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Give Alms
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CHANGED +5 Money on Market Quarters TO +3 Science on Market Quarters
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REMOVED +2 Money on Religious District
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ADDED +3 Money on Territories under influence of the Religion
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Protect the Weak
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REMOVED +2 Stability on Religious District
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ADDED +5 Stability on Territories under influence of the Religion
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Observe Fasts
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CHANGED +5 Food on Harbour TO +3 Food on Farmer's Quarters
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REMOVED +2 Food on Religious District
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ADDED +3 Food on Territories under influence of the Religion
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Undertake Pilgrimage
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ADDED +3 Influence on Commons Quarter
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REMOVED +2 Influence on Religious District
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REMOVED -25% Civics costs
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ADDED +3 Influence on Territories under influence of the Religion
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Yield to None
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REMOVED -20% Industry Cost on Religious District
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ADDED +5XP on Unit Creation per Territory under influence of your State Religion
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ADDED +5% Health Regen on Territories under influence of the Religion
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Purge Idleness
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ADDED +1 Industry per State Religion Faith produced in the Settlement
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REMOVED +2 Industry on Religious District
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ADDED +3 Industry on Territories under influence of the Religion
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Show Not Mercy
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ADDED +10 XP on Unit Creation per Military Quarter in Territories under influence of your State Religion
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ADDED +5% Health Regen on Territories under influence of the Religion
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Mandate Patronage
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ADDED +1 Money per State Religion Faith produced in the Settlement
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REMOVED +2 Money per Trade Road
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REMOVED +2 Money on Religious Quarter
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ADDED +3 Money on Territories under influence of the Religion
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Proselytize Daily
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ADDED +1 Influence per State Religion Faith produced in the Empire
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ADDED -25% Civics costs
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REMOVED +2 Influence on Commons Quarter
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REMOVED +2 Influence on Religious District
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ADDED +3 Influence on Territories under influence of the Religion
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Develop the Intellect
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ADDED +1 Science per State Religion Faith produced in the Empire
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REMOVED +2 Science on Religious District
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REMOVED +20 Science per Alliance
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ADDED +3 Science on Territories under influence of the Religion
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Eschew Gluttony
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ADDED -10% Industry cost on Units
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ADDED +5% Health Regen on Territories under influence of the Religion
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Raise Monuments
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REMOVED +50 Science on Artificial Wonders
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REMOVED +2 Science on Religious Districts
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ADDED +1 Science per Religion Followers globally if Religious Leader
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ADDED +1 Science per Religion Followers in Empire if not Religious Leader
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ADDED +1 Industry per Religion Followers in Settlement on Settlements
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ADDED +3 Science on Territories under influence of the Religion
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Sustain the Faithful
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REMOVED +20 Stability on Territories not following your religion
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REMOVED +2 Stability on Religious District
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ADDED +1 Influence per Religion Followers globally if Religious Leader
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ADDED +1 Influence per Religion Followers in Empire if not Religious Leader
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ADDED +1 Stability per Religion Followers in Settlement on Settlements
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ADDED +5 Stability on Territories under the influence of the Religion
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Donate Generously
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REMOVED +25 Money per Alliance
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REMOVED +2 Money on Religious District
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CHANGED +3 Holy Sites to +1 Holy Site
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ADDED +1 Money per Religion Followers globally if Religious Leader
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ADDED +1 Money per Religion Followers in Empire if not Religious Leader
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ADDED +1 Food per Religion Followers in Settlement on Settlements
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ADDED +3 Money on Territories under influence of the Religion
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Meditate Often
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ADDED +3 Combat Strength if Religious Leader
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CHANGED +2 Combat Strength to +2 Combat Strength if not Religious Leader
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ADDED +5% Health Regen on Territories under influence of the Religion
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Civics
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Religious Rights - Communal Rights (Procession action)
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CHANGED Procession cost from 5 * Population Money cost TO 10 * Population Money cost
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ADDED +1 Faith per State Religion Follower on Administrative Districts
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Religious Tolerance - Unlock Conditions
- CHANGED from 2 Tenets to Have at least 1 non-State Religion Follower in your Empire OR at least 1 Follower of your Religion in another Empire
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Religious Tolerance - Open-minded
- CHANGED to +1 Stability per non-State Religion Follower
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Religious Tolerance - Hostility
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REMOVED +10 Faith on Influenced Territories
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ADDED +30% Faith Defence on Territories
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CHANGED to -1 Stability per non-State Religion Follower
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Religious Minorities - Taxed Minorities
- CHANGED to -1 Stability per non-State Religion Follower
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Religious Minorities - Untaxed Minorities
- CHANGED to +1 Stability per non-State Religion Follower
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Unbelievers - Eliminate Unbelievers (Inquisition Action)
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CHANGED Inquisition cost from 1 Population TO (1 + non-Influenced Territories Count) Population
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REMOVED +10 Stability
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ADDED +5 Faith per Sacrificed Population on non-Influenced Territories' Administrative Districts
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ADDED +10% Faith Defence
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Unbelievers - Banish Unbelievers (Banish Action)
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ADDED +30% Faith Defence
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CHANGED 5T Duration TO 10T Duration
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Irreligion - Secularism
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REMOVED +10% Fame gains
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REMOVED +5 Money on Religious District
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ADDED +5% FIMSI
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ADDED +2 Stability per non-State Religion Follower
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Irreligion - State Atheism
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CHANGED +20% Fame gains TO +10% Fame gains
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ADDED +10% Faith Defence
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ADDED +3 Faith per Commons Quarter
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ADDED +3 Faith per Research Quarter
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ADDED +1 Faith per State Religion Follower
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Emblematic Quarters
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Kaiserdom
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REMOVED +1 Faith per District in Settlement
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ADDED +1 Faith per District in Territory
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Jama Masjid
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REMOVED +1 Faith per Pop
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ADDED +3 Faith
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Catedral Gótica
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REMOVED +1 Faith per Pop
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ADDED +3 Faith
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Sultan Camii
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REMOVED +1 Faith per District
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ADDED +1 Faith per District in Territory
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Tera
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CHANGED +3 Faith TO +2 Faith
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ADDED +5% Faith Defence in Territory
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Natural Wonders
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Mount Roraima
- ADDED +10 Faith
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Whakaari Volcano
- ADDED +10 Faith
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Fixes
- Fixed various cases of missing localized text
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Known Issues
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Effects are unclear for Tenets in Tier 4 between Religious Leader/Non-Religious Leader
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Religious Leader gets the effect for all followers worldwide (even the ones from other Empires).
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Non Religious leaders get the bonus only for their followers.
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The "Abstain from Intoxicants" Tenet applies unreliably
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The "Be Virtuous as Water" Tenet is also applied on Cities that don't have Rivers in their Territory
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The Mod Tools have not been updated yet
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