"Freyja" Religion Balancing Hotfix - Version 1.29.4742
Gameplay Additions
- Added "exclusive Tenets" option in the new game screen
UI and Localization
-
Improved tooltip distinction of State-Religion Effects versus Territory Effects
-
Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects
-
Slightly adjusted dimensions of the tenet screen for better readability
Balancing
-
New Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond
-
Civics Balancing
-
Open-Minded (Religious Tolerance) applies a -10 Faith Defense reduction
-
Religious Hostility (Religious Tolerance) Faith Defense bonus reduce to 20% (from 30% before)
-
Inquisition (Unbelievers) grants Faith on Main Plaza based on population sacrificed and Faith Defense on Territories not following the State Religion
-
Banish Unbelievers (Unbelievers) yields more Money but gives less Faith Defense than before
-
-
District Rebalancing:
-
Religious Districts
-
Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders
-
Added a small Faith Bonus to most religious Emblematic Districts
-
Added +25% Faith Bonus to Holy Sites
-
Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10)
-
Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before)
-
-
The following districts now apply a Faith Defense penalty as they rely on exchanges with others
-
Embassies
-
Harbors
-
Haven – Phoenicia
-
Amphiteatron – Greece
-
Cothon – Carthaginian
-
Bandari – Swahili
-
Luxuries Market – Ghanaians
-
V.O.C Warehouse – Dutch
-
Caravanserai – Persian
-
College – Scots
-
Exhibition Hall – French
-
Floating Market – Siamese
-
-
-
Tenets Rebalancing
-
Religion effects on territories are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less. All territory effects scale with Tenet Tier.
-
FIMSI related State-religion effects are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less.
-
Yield to None now grants +2 CS on Militia (instead of experience when building a unit)
-
Raise Monuments (Tier 4) no longer grants Industry
-
Donate Often (Tier 4) no longer grants Food
-
Meditate Often (Tier 4) now grants +2 CS to the Religious leader and +1 CS to Followers (instead of +3/+2)
-
-
Natural Wonders Balancing
- Reduced flat Faith bonus of Natural Wonders to +5 (was +10 before)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.