[1.24.4218] "Anne Bonny Update" Version Notes
ADDITION: Cultures of Oceania Content Pack
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6 New Cultures
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6 New Wonders
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15 New Narrative Events (including 1 cross-empire events)
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7 New Independent People
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New In-Game Themed Music Tracks composed by Arnaud Roy
MAJOR CHANGES & ADDITION: Anne Bonny Update
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1 Bonus New Culture: Caribbean Pirates
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3 New Naval Units
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New army action: poaching.
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New trade screen, to allow easier management of trade with multiple other players.
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Naval Units Ranged Retaliation and rebalance! Faster movement, longer ranges, greater firepower!
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Larger Battlefields! You have more room to deploy your Units and can take advantage of the new-found mobility.
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Internal Trade! Deepen your economic relationships with other Empires, but beware of any poaching...
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Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost?
CHANGES AND ADDITION FROM COMMUNITY IDEAS
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Steam Workshop and mods upate flow improvements.
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Modding Tool quality of life improvements, especially around versions checking.
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Map Editor quality of life improvements, especially around Resources and Natural Wonder placement.
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Added an option for players to rename their avatar.
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Adapted the HUD and changed the science button to make it round (again).
BALANCING AND OTHER CHANGES
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Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty.
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Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level.
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Units: balanced the number of accesses required to built & number of accesses required to update.
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Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury.
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Electricity Technology: Bonus on coal deposit.
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Power Line Technology: Bonus on aluminium deposit.
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Nuclear Fission Technology: Bonus on uranium deposit.
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Balanced various Upkeep costs.
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Increased combat strength of naval units for all Eras.
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Increased Combat Strength of all Air Units.
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Increased Combat Strength and Range of all Missile units.
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Increased Naval Units combat strength on Pentekonter and Quadriem.
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Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War.
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Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points.
AI IMPROVEMENTS
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Improved Aircraft Carriers management.
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Improved the variety of response from counter-proposals.
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Improved territory management and city expansion.
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Improved Airport management.
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Improved National projects management.
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Improved Garrisons management.
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Improved Deeds seeking.
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Improved Stealth detection strategies.
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Improved Late game Civics choices.
FIXES
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Fixed a multiplayer desynch when specific game language was selected.
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Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI.
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Fixed an issue where Bombarding the main plaza during a Siege could cause a crash.
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Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock.
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Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves.
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Fixed a game softlock when the host loses internet connection, while in loading screen.
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Fixed an issue where Land Units were keeping their abilities when embarked.
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Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated.
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Fixed an issue where Independent Peoples did not build Infrastructures in their Cities.
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Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City.
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Fixed an issue where Independent People's territory remained under influence after they de-spawn.
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Fixed various minor UI and localization issues.
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