Together We Rule: Cultures and Wonders
Hola!
As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it. Some of the cultures may change a bit on the following updates and if yes, we will update this post.
SUMERIANS
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| **Legacy Trait: Learned Addition ** - -10% on Attach Territory cost per remaining City Cap count - -25% Cost of signing Treaties with Independent Peoples ** ****Emblematic Unit: Aga-Ush ** - CS 20, 4 Move, Melee - Anti-cavalry: Receives bonus Combat Strength when fighting mounted enemies. - Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army ** ****Emblematic Quarter: Eduba ** - +2 Science - -10 Stability - +1 Science per adjacent Farmers Quarter - +6 Science per adjacent Main Plaza - +6 Science per adjacent Administrative Center - +5 Leverage against all known empires when the Eduba is built - Count as " Research Quarter |
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HANS
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| **Legacy Trait: Fruitful Negotiation ** - -20% on Leverage Actions cost ** ****Emblematic Unit: Lián nŭ bīng ** - CS 27, Move 4, Range 3 - Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks. - Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending. ** ****Emblematic Quarter: Paper Mill ** - -10 Stability - Count as " Makers Quarter" - Creates a new Deposit of Paper which is automatically exploited. - +12 Science per Paper when a Leverage Intel is collected - Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required |
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BULGARIANS
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| **Legacy Trait: Victor’s Honor ** - +5 Leverage against the defeated Empire in a Battle won without losing Units ** ****Emblematic Unit: Bagaturi ** - CS 36, 6 Move, 3 Range - Ranged: Receives a penalty to its Combat Strength when defending against close-combat attacks. - Ransacker Boost: Combat Strength bonus after performing a Ransack. ** ****Emblematic Quarter: Knyaz Library ** - +6 Influence when an Intel is collected - +1 Stability per Territory following your State Religion - +2 turns before being converted by other's Religion on Territories - Count as " Commons Quarter" |
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SWISS
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| **Legacy Trait: Inhospitable Terrain ** - +100% Army Upkeep on any non-allied Units in your Territories - +100% Leverage from Units in demilitarized Territories ** **Emblematic Unit: Reisläufer - 44 CS, 4 Move, melee - Anti-Cavalry: Close-combat Unit. Receives bonus Combat Strength when fighting mounted enemies. - Defender: Stronger when defending. - Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement. ** ****Emblematic Quarter: Watchmaker’s Guild ** - +1 money per Era Level - -10 Stability - +2 Farmers Slot per adjacent Farmers Quarter - +2 Workers Slot per adjacent Makers Quarter - +2 Traders Slot per adjacent Market Quarter - +2 researchers Slot per adjacent Research Quarter - Count as "Market Quarter" |
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SCOTS
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| **Legacy Trait: Intellectual Ferment ** - 10% Science cost reduction on any Technology per other Empire that has already researched it - +3% Science per active Agreement **Emblematic Unit: Highlanders ** - 48 CS, 4 Move, 4 Range - Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. - Highland Charge: Bonus Combat Strength when moving next to their target before attacking. Ignores all terrain movement penalties during a charge. Emblematic Quarter: College - +3 Science - -10 Stability - +2 Science on Research Quarter - +2 Influence on Religious District - Count as "Research Quarter" |
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SINGAPOREANS
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| Legacy Trait: Center of Attraction - -50% on Absorb City cost - +10 Stability per number of attached Territories on Capital - +5% Additional Fame gain bonus multiplier per Client State Independent People Emblematic Unit: Reservists - 51 CS, 4 Move, 4 Range - Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. - Home Guard: Appears automatically to defend your Cities from attack. - Up In Arms: Doubles the number of Militia Units when a City is besieged. Emblematic Quarter: Communal Housing - +4 Influence per adjacent Common Quarter - +4 Food per adjacent Farmers Quarter - +4 Industry per adjacent Makers Quarter - +4 Money per adjacent Market Quarter - +4 Science per adjacent Research Quarter - Count as "Farmers & Market Quarter" |
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CULTURAL WONDERS
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| **Santa Maria del Fiore (FREE CONTENT) ** - +40 Stability - +20 Faith - +10 Influence per Territories under the Religion's influence on Territories following your State Religion - Is considered as a Holy Site but does not count toward the Holy Site cap. | |
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| Palace of Versailles - -20% Leverage Action cost for the owner of Versailles Palace. - +20% Leverage Action cost for all other Empires. - +20 Stability | |
| Congress of Humankind - +20 Stability - +50% International Sway on Empire |
NATURAL WONDERS
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| Chocolate Hillds - +10 Stability on City or Outpost - +5 Industry on City or Outpost - Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy. | |
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| Eldgjá - +10 Stability on City or Outpost - +5 Food on City or Outpost - +2 Food on Tile producing Food | |
| Monument Valley - +10 Stability on City or Outpost - +5 Influence - +5 Industry on City or Outpost - +10 Money per Uranium on Empire | |
| **Pamukkale ** - +10 Stability on City or Outpost - +5 Influence - +5 Money onMarket Quarter |
Have fun with all of the additions to the game.
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