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Together We Rule: Cultures and Wonders

Hola!

As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it. Some of the cultures may change a bit on the following updates and if yes, we will update this post.

SUMERIANS

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**Legacy Trait: Learned Addition ** - -10% on Attach Territory cost per remaining City Cap count  - -25% Cost of signing Treaties with Independent Peoples  ** ****Emblematic Unit: Aga-Ush ** - CS 20, 4 Move, Melee  - Anti-cavalry: Receives bonus Combat Strength when fighting mounted enemies.  - Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army  ** ****Emblematic Quarter: Eduba ** - +2 Science  - -10 Stability  - +1 Science per adjacent Farmers Quarter  - +6 Science per adjacent Main Plaza  - +6 Science per adjacent Administrative Center  - +5 Leverage against all known empires when the Eduba is built  - Count as " Research Quarter   

HANS

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**Legacy Trait: Fruitful Negotiation ** - -20% on Leverage Actions cost ** ****Emblematic Unit: Lián nŭ bīng ** - CS 27, Move 4, Range 3  - Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks.  - Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending.  ** ****Emblematic Quarter: Paper Mill ** - -10 Stability  - Count as " Makers Quarter"  - Creates a new Deposit of Paper which is automatically exploited.  - +12 Science per Paper when a Leverage Intel is collected - Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required

BULGARIANS

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**Legacy Trait: Victor’s Honor ** - +5 Leverage against the defeated Empire in a Battle won without losing Units ** ****Emblematic Unit: Bagaturi ** - CS 36, 6 Move, 3 Range  - Ranged: Receives a penalty to its  Combat Strength when defending against close-combat attacks.  - Ransacker Boost: Combat Strength bonus after performing a Ransack. ** ****Emblematic Quarter: Knyaz Library ** - +6 Influence when an Intel is collected  - +1 Stability per Territory following your State Religion  - +2 turns before being converted by other's Religion on Territories  - Count as " Commons Quarter" 

SWISS

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**Legacy Trait: Inhospitable Terrain ** - +100% Army Upkeep on any non-allied Units in your Territories  - +100% Leverage from Units in demilitarized Territories ** **Emblematic Unit: Reisläufer - 44 CS, 4 Move, melee  - Anti-Cavalry: Close-combat Unit. Receives bonus Combat Strength when fighting mounted enemies.  - Defender: Stronger when defending.  - Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement. ** ****Emblematic Quarter: Watchmaker’s Guild ** - +1 money per Era Level  - -10 Stability  - +2 Farmers Slot per adjacent Farmers Quarter  - +2 Workers Slot per adjacent Makers Quarter  - +2 Traders Slot per adjacent Market Quarter  - +2 researchers Slot per adjacent Research Quarter  - Count as "Market Quarter"

SCOTS

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**Legacy Trait: Intellectual Ferment ** - 10% Science cost reduction on any Technology per other Empire that has already researched it  - +3% Science per active Agreement **Emblematic Unit: Highlanders ** - 48 CS, 4 Move, 4 Range  - Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks.  - Highland Charge: Bonus  Combat Strength when moving next to their target before attacking. Ignores all terrain movement penalties during a charge. Emblematic Quarter: College - +3 Science - -10 Stability  - +2 Science on Research Quarter  - +2 Influence on Religious District  - Count as "Research Quarter"

SINGAPOREANS

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Legacy Trait: Center of Attraction - -50% on Absorb City cost  - +10 Stability per number of attached Territories on Capital  - +5% Additional Fame gain bonus multiplier per Client State Independent People Emblematic Unit: Reservists - 51 CS, 4 Move, 4 Range  - Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks.  - Home Guard: Appears automatically to defend your Cities from attack.  - Up In Arms: Doubles the number of Militia Units when a City is besieged. Emblematic Quarter: Communal Housing - +4 Influence per adjacent Common Quarter  - +4 Food per adjacent Farmers Quarter  - +4 Industry per adjacent Makers Quarter  - +4 Money per adjacent Market Quarter  - +4 Science per adjacent Research Quarter  - Count as "Farmers & Market Quarter"

CULTURAL WONDERS

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**Santa Maria del Fiore (FREE CONTENT) ** - +40 Stability  - +20 Faith  - +10 Influence per Territories under the Religion's influence on Territories following your State Religion  - Is considered as a Holy Site but does not count toward the Holy Site cap.  
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 Palace of Versailles - -20% Leverage Action cost for the owner of Versailles Palace.  - +20% Leverage Action cost for all other Empires.  - +20 Stability   
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 Congress of Humankind - +20 Stability  - +50% International Sway on Empire 
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NATURAL WONDERS

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 Chocolate Hillds - +10 Stability on City or Outpost  - +5 Industry on City or Outpost  - Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy.  
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Eldgjá - +10 Stability on City or Outpost  - +5 Food on City or Outpost  - +2 Food on Tile producing Food 
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Monument Valley - +10 Stability on City or Outpost  - +5 Influence  - +5 Industry on City or Outpost  - +10 Money per Uranium on Empire
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**Pamukkale ** - +10 Stability on City or Outpost  - +5 Influence  - +5 Money onMarket Quarter 
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Have fun with all of the additions to the game.

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