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New Update: New Features, Content, Upgrades, Fixes and More!

⛓️ Ancient Dungeon - New Update! ⛓️

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Adventurers, a brand-new update has arrived! This update introduces new enemies, relics, insight upgrades, a Bestiary to track all dungeon creatures, player statistics, and more! Plus, major quality-of-life improvements, bug fixes, and autosaving!

The update is live on Quest and Steam, and coming to PSVR2 next week!

Read on for the full details:

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  • Added 3 new enemies

  • Added Bestiary – Track all 71 enemies you've encountered throughout the dungeon.

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  • Added 10 Points of Interest – Unique dungeon areas for more exploration variety (this is just the beginning!)
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  • Added 6 new milestones to challenge your dungeon runs.

  • Added locked loot rooms to Noxious Sewers and Luminous Depths.

  • Added 11 new relics to enhance build variety.

  • Added 2 new final boss rooms for more endgame variety.

  • Added 1 new orb.

  • Added 10 new Insight Upgrades to refine progression.

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  • Added 7 new food types (including CHEESE! 🧀)

  • Added 5 new Ethereal Heart types.

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  • Added Player Statistics Screen – Track dungeon runs, kills, loot collected, and more.
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  • Autosaving added! The game now autosaves when entering a new floor (just like pressing the save disk).

  • Glittering Orb now turns slimes into golden slimes, chests into golden chests, and pots into golden pots.

  • Updated Photon Multiplayer version for better online stability.

  • Updated Render Pipeline version.

  • Reworked dungeon generation logic to prevent objects like crates from spawning inside walls.

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  • Fixed visual glitch with the number of adventurers shown on the Game Over screen.

  • Fixed extra insight calculation from Hard Mode not displaying correctly.

  • Fixed Gambler’s Delve not awarding relics properly in some cases.

  • Fixed other players’ crossbow bolts not making sounds in multiplayer.

  • Fixed alternate floors appearing as unlocked on the world map before being discovered.

  • Fixed Possessed Skulls respawning incorrectly when killed.

  • Fixed exploit allowing modded players to join unmodded lobbies.

  • Fixed bosses not spawning in their rooms in singleplayer.

  • Fixed Hammertime not unlocking correctly in certain cases.

  • Fixed Overstuffed achievement so it now carries over between saves.

  • Fixed trigger spam issue in the introduction text screen.

  • Fixed Mod Settings menu issues.

Have fun diving in and let us know what you think!

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