Hotfix ea0.1.7.3 and some modding improvements!
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added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future)
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fixed door pillars in the boss room sometimes not opening after defeating a boss
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fixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running
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fixed multiplayer lobby breaking when the host player dies in a start room of a dungeon
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removed some stray pixels in the controller textures in the how to play screen
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fixed some issues with the noxious sewers boss
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noxious sewers boss now spawns less flys between phases
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noxious sewers boss now has a smoother flight path
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fixed "Hard Mode" text not appearing in the hard mode settings
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fixed vial of blue blood disabling other players health bar in subsequent runs
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fixed spectator cam hearts not showing again after being revived
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fixed some MSAA seam artifacts in some models
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sharpened eagle talon homing effect has been increased for the tome and wand
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tome and wand lightning incantation now also colors the colliding lightning sparks correctly
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fixed black spots on dungeon entrance model texture
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sprout of ivy on tome and wand has been changed to increase damage over distance, not over time, making it more reliable
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fixed some bottled lightning issues on tome and wand
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fixed unintentional sweep attacks occuring when equipping/unequipping tome and wand
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adjusted foam bat description
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fixed an out of bounds issue with a certain room in the bog POI
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fixed bee stinger giving incatation damage instead of spell damage
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the bog movement speed has been increased a bit
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fixed magic wand swing sound playing continously when rotating the player via snap or smooth turn
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fixed magic book sweep attack triggering when rotating quickly via smooth turn
Modding Related:
A big rework of the ingame VR console:
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The console is now a floating window which can be moved around in world space instead of being on your hand
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Support for showing and filtering log messages
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Console commands are also now put into a history for easy access between testing sessions
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Added a keyboard and auto filtering support
more features for the flatscreen mode console:
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Support for showing and filtering log messages
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it is now possible to add keybinds for quicker debugging
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Commands history support
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it is now possible to add custom milestones via modding
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added canvas scaler to modding support
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custom rooms are now supported
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added a new debug setting test_room_dungeon, which lets you try out your rooms inside a normal dungeon generation
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test_room debug setting finally works again and lets you look at your room in isolation
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