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Меню

Hotfix ea0.1.9.5

  • cosmetics are now separated into categories

  • added nametags toggle button to the LIV tablet

  • it is now possible to delete save slots

  • you now only pick up the relic that is shown in the hover info even if multiple relics overlap

  • fixed crossbow bolt unable to damage armor pieces

  • fixed an issue with NG+ world generator desyncs

  • fixed being able to enter the main menu after beast died causing softlocks

  • fixed jackpot crystal not spawning if max amount of crystals per run has been reached already

  • several speechbubble improvements

  • fixed relentless orchestrina wisp sometimes getting stuck forever

  • fixed regular wisps not teleporting to the player if too far away

  • fixed wisps getting stuck on ghost fights

  • fixed swinging axe damage not being counted as trap damage

  • fixed forgotten library shooting trap not being counted as trap damage

  • fixed some issues with vial of blue blood

  • mortality stat now has a default value with introspeccd

  • fixed curse of retribution save stack issues

  • fixed save state issues with: embroidered sleeve, curse of binding, chicken dinner, foam bat, halved worm, wolf fang

  • fixed a damage bug with burlap blindfold

  • fixed hit cooldown never resetting in subsequent run

  • fixed incorrect damage boost for proxies with shattered mirror

  • fixed vial of blue blood damaging the player visually when having fragranced letter

  • Heartstring harp and fragranced letter now award money when vial of blue blood is active

  • fixed being able to open the main menu in the crystal prisom fight

  • fixed elemental attack particles passing through ground tiles and pillars

  • fixed imbued ruby not correctly adjusting player health

  • fixed Eating food prevents that hand from grabbing items for a few seconds

  • fixed Curse of leaden feet falling through the floor in arena mode in MP

  • fixed Tress of silken hair not awarding hearts in MP

  • fixed glowing crystal palette shader

  • fixed speechbubble not being able to show multiple choices

  • fixed coin reward quests not awarding coins on complete

  • fixed worn shovel changing weights of non unlocked relics

  • fixed attics anonymous not unlocking correctly

  • fixed 100% progress in game slot not being possible

  • fixed challenge ghost not being invincible which caused issues with the ghost fight with crossbow/tome

  • fixed multiple objects dealing damage to proxy players which could cause issues in high ping scenarios

  • adjusted and fixed weapon relic colors for crossbow and dagger

  • fixed magnetic coupler not working on skeleton chests

  • fixed 'blood rune' invalid function calls

  • fixed proxies not teleporting out of shop fight

  • fixed an issue with Ambient Occlusion not working in the latest build

  • fixed sealed room gates not being tall enough in forgotten library

  • fixed exploding bulbs sometimes not triggering their explosion in multiplayer

Modding related:

  • minor version differences in mods in the mod menu will now be shown in yellow instead of red
  • fixed an issue with rpcs not correctly working with mods
  • removed error log from spawn object
  • exposed BulletHoming, ADVRNetworkAnimator, PlayerFog, UIBestiaryImage, BossInfo and BbulletHomingCrystalPlant
  • removed WattlescriptHidden from GameHandler.initialized
  • added directory check for room creator to skip empty directories
  • New Modding Events added: onPreMarkTriggered and onPostMarkTriggered
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