Devlog #1 - Nov 17 2021
Hey everyone, this is the first bi-weekly development update, where we go over what we are currently working on and what is planned for the future.
Another Hotfix Update soon
The last two weeks have been spent mostly with collecting feedback and bug reports and analyzing them. After release, the amount of messages and discussions in our discord server and the steam discussions has increased by a lot (discord has seen more than 5 times the amount of messages). Responding to all of the messages and writing down all the feedback and issues turned out to be way more work than anticipated. A new hotfix update will hopefully come out this week which should fix a lot of the reported issues, as well as rebalance and improve a few items and gameplay mechanics.
New Content Update: Sealed Souls Update
Spoilers ahead!
While most of the work has been spent on bugfixing, there also has been work done on the next content update.
Sealed Souls can be understood as a form of challenge runs. Those runs are special runs which will give the player a certain handicap or change the way the game is played. Those runs will be unlocked by defeating a certain enemy in the dungeon. Once defeated, the Seer will arrive at your home base and will let you enter the memories of adventurers that have died in the dungeon to “relive” their adventure and beat the run. Below is an early WIP picture of the Seer at the home base.
Each memory that you manage to complete will unlock a new item in the dungeon, as well as some new achievements will be introduced.
An example of these potential challenge runs are:
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Boss Rush: The dungeons only contain a boss room.
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Overdrive: 3 times the amount of enemies will spawn, but the player can kill them in one hit
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Enormous Dungeons: The dungeon is twice the size.
We are planning on adding around 10 different challenge runs into this update.
Additionally, we are planning to add (numbers may change):
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~10 new milestones
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~15 new items
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~3 new orbs
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~50 new rooms
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and lots of small bug fixes and small gameplay adjustments
Our goal is to have this update out in around 2-3 weeks!
Wiki and Speedrun
A lot of work has been done on the wiki and we are still improving it almost daily. Check it out here: https://ancient-dungeon-vr.fandom.com/wiki/Ancient_Dungeon_VR_Wiki
The Speedrun.com page of Ancient Dungeon has also finally been approved. You can check it out here: https://www.speedrun.com/ancient_dungeon
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