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1.0.0_12004 - More balance and bugfixes!

Meowllo! You may have noticed a flurry of updates over the past few days, we've been hard at work polishing things up and taking all of your feedback and bug reports into account! 🥴

Here's the batch of updates that have been made since our last patch note:

⛏ Mines

  • Clearing last layers of voxel piles will no longer cause you to sometimes fall through the floor
  • Valuable resource rooms will now be guarded by slightly more enemy spawns
  • Earth Slimes now heal amount 5 -> 10
  • No more rain sounds while within the mine floor areas
  • Earth Slime: HP 40 -> 130
  • Mines buffs that affect stamina no longer apply outside of the mines
  • "Curse" now increases enemy spawn rate as well as enemy drop rate, damage, and increases their overall HP
  • Myst piles are guarded more frequently by enemies
  • Myst piles show up less frequently on earlier floors
  • Log machines now properly collide with the player
  • Additional balancing work to make sure nothing is breaking the economy 🙂

🏎 Kart

  • Fuel consumption gem effects/mines buffs now properly affect the drill's fuel consumption
  • HOV Unit now can activate multiple times midair before it runs out (so you can let it go early/reboost)
  • Added a speedometer to the fuel meter

😻 NPCs

  • Fixed an issue where daily dialogue lines would keep repeating until you saved/loaded the game again
  • Mack is now able to be confessed to
  • Fixed an issue where it was possible to trigger two different heart/friendship events at the same exact time
  • No longer stack on top of each other, and will walk away from each other if they get too close to one another

🌽 Farming

  • Wheat is now able to be grown in the Spring season
  • Watering Can now properly gives you an "out of water" message when you're out of water
  • Harvest and Seed planting animations now allow you to move, and are much shorter in duration
  • Sprinklers no longer block the harvest/seed planting actions

🪓 Resources

  • "Phantom" resource issue has been fixed, you should no longer notice resources that stay in place after destroying them (trees, rocks, etc.)
  • Perfect charging your tool hits should now deal 100% more resource damage

📕 Quests

  • New Horizon: Fixed an issue where quest wouldn't complete properly for players, leaving them in a state where they could not progress with the other NPC roles (carpenter, etc)
  • Maven of the Sea: Checking the letter set now properly gives you quest progress
  • Maven of the Sea: Talking to ember properly finishes the quest
  • Just a Hobby I: Fertilizer bags should now properly trigger quest task progression (duplicated Fertilizer Bag recipe has also been removed)
  • Limitations Of Cardboard And Glue: Fixed an issue where the quest would not successfully register that you had a Carpenter on the island
  • Happy Frame Salesman: Now awards the following crafting recipes that were previously unavailable (Consumables->Exploration) Tri-Flag Attachment Cat Set Attachment Dog Set Attachment Bunny Set Attachment
  • XP rewards have been hidden (but are still tracked), as skills will come back in a later update!

🌙 Shrines

  • The player's velocity no longer carries over between shrine restarts
  • Stamina wheel now shows a cooldown bar when your mini-dash has been used
  • Mini-dash is now a buffered input, so using it right before the cooldown ends will perform a mini-dash the moment the cooldown ends

✨ Staff

  • Greatly reduced the required Stellar Zeals per spell level. 1/1/1/2/2/3/3/4/5, down from 3/5/7/10/13/16/20/24/30
  • Chonkify: Added fading effect to visualize when effect is beginning to end
  • Chonkify: Fixing issue where it was possible to grow larger than intended 😦

❓ Other

  • Fixing issue where it was possible to open the builder kit UI while talking to Miss Curator, causing a softlock
  • Player pin is no longer rotated by 90 degrees when in the Desert Canyon
  • No longer possible to use sleeping boxes during cutscenes (such as finding the land sprite, etc); additionally, players who accidentally did this should no longer be softlocked in the quest progression

If you'd like more frequent updates on what's in each patch, I do create smaller patch notes for every build that goes live in our Discord server.

Coming up next is achievements - I'm excited to finally release these soon!

Thank you so much for playing our game, and for all the awesome feedback! 🥰

  • recursive
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