Patch 0.10.15
0.10.15
-
Fixed issue where pouring exact amount concrete into foundation frames would result in them appearing invisible
-
Fixed couple text issues on the roofing segment of the building catalogue
-
Fixed issue where destroying No-Fines would remove all the ceilings in the house
-
Locked the police station door behind the counter to prevent players being able to open it
-
Fixed “retirment” typo in the Mitchell catalogue
-
Fixed “inot” typo in Mitchell dialogue
-
Set up Mitchell Document for localisation
-
Fixed Skirting boards having incorrectly set height on second and 3rd floors
-
Fixed empty drinks causing carpet / furniture save / load issues (this prevents the carpet not loading in issue but won’t recover lost carpet)
-
Fixed nails sparkling after being installed with the nail gun
-
Rewrote plasterboard check code to be much more accurate, fixing a bunch of issues
-
Fixed itemUI string issue for empty bucket
-
Fixed Agoost radiator wall placement issue
-
Fixed Harold’s window lintels preventing brick placement
-
Fixed issue where non-essential house parts being damaged would uncomplete the Grafter and Yuppie damage tasks
-
Fixed tenant letter dialogue not firing after knocking door for Grafter & Yuppie tenants
-
Replaced the reply string “Nothing, bye.” With “Goodbye.” to fit with a more universal use case.
-
Fixed being unable to pour mortar mix into Storage buckets
-
Added a text buffer to stop cement, sand, etc values flickering on the UI text when pouring into storage cans
-
Fixed issue where empty Storage Buckets wouldn’t render mixture UI texts correctly
-
Compressor now delivered outside of the shop, rather than the caravan when using the tool catalogue to search for it
-
Fixed Agoost corner cabinet showing wrong tile UI for white tiles
-
Fixed shower, toilet and job UI text issues
Few more to come, then onto Pad support and achievements.
Cheers! Greg
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.