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Frozenheim Hotfix 0.1.2

Northernfolk!

Thank you all for being with us, and Frozenheim! Not all who wander are lost, but when troops randomly wander off and DO get lost it pisses off every RTS player. As one smart man playing Frozenheim once said: "I've lost more troops to the terrain, than to the enemy!". Admittedly, the troops in our game are very young and not very well trained - yet! But this week in the Viking School they we're taking some walking 101 classes, and we taught them a thing or two about pathfinding.

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The new patch, among other things, updates the pathfinding mechanics. It's not perfect yet, but controling the units should be considerably less troublesome. We've also addressed some other issues based on continued playtests and - for the most part - the feedback coming from you. Here's the changelog for the Hotfix 0.1.2.

Hotfix 0.1.2 changelog:

Feature [F] Add control groups to ships [F] Add shared fog for team members [F] Add control group number 4-9 [F] Add bindings for camera rotation [F] Add ingame chat for multiplayer games [F] Enable autosave in second campaign mission [F] Increase brightness of visited areas [F] Add indicator for ship disembarkation [F] Add Empty slot indicators to ships [F] Remove foliage from cliffs for better map awareness [F] Add indicators for resource type when placing collector’s guild [F] Fixfor saving of empty boats [F] Palisade knot can be anchored to gate [F] Add “Hold Fire” stance to archers [AI] Enemy AI can now disembark units on different location further from player settlement

Balance

[Blc] Remove prerequisites for Tanner [Blc] Lower unit experience gain [Blc] Increase ranges for druid and Elder’s hall

Bugfix

** Set Directx 11 as default API [B] Hide servers that are currently in game(fix permanent loading screens) [B] Add exit prompt to escape panel menu button [B] Pathfinding improvements [B] Fix Bragi’s blessing crash [B] Fix Ragnarok effect triggering multiple times [B] Add missing mobilization upgrade to townhall [B] Fix movement block when clicked on not available area [B] Fix duplicated bindings in escape menu [B] Add multiplayer info display in interface [B] Create additional constraints for disembarkment on slopes [B] Fix for loading town hall upgrade(expansion) from save [B] Fix for bindings not updating properly [B] Fix performance issues with higher unit count [B] Fix Sound overload issues [B] Fix Watchtower attacking allied player [B] Fix Waterbearer blocking when building gets destroyed [B] Fix possibility of attacking allied units [B] Fix ships flying in air when paused during destruction [B] Fix minimap offset issues [B] Fix multiple issues in multiplayer games [B] Fix minimap offset issues

Keep your thoughts coming, Northernfolk! We appreciate all the help you're providing us in polishing and expanding the game. It's a great joy for us to see so many of you so invested in [b]Frozenheim**!

Odin protect you!

Paranoid Interactive & Hyperstrange

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