Hotfix v 1.4.7.8
Changelog:
Quality Of Life
- [QOL] Added display for player clan in team panel
Bugfixes
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[Bug] Fix for palisades not being placeable on some maps.
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[Bug] Fix for weather and fog not working in some cases on procedural maps in MP
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[Bug] Fix for Teams changing stance when attacked by hidden team
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[Bug] Fix training field recruits not refresh properly
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[Bug] Fix for buildings not being placeable in some cases
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[Bug] Fix for weather event display
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[Bug] Fix for trees not regrowing properly on clients in MP
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[Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP
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[Bug] Fixes for Deer obelisk influence area display
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[Bug] Fixes for production buildings production estimates
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[Bug] Improve enemy building visibility on minimap
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[Bug] Fixes for Bragi’s blessing
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[Bug] Fix for warehouse keepers getting stuck in some cases
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[Bug] Fix for building panel hiding after team death
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[Bug] Update naval unit color display when owner changes
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[Bug] AI can recruit elite units after unlock
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[Bug] Fix AI behavior when boat leaves the shore
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[Bug] Improve enemy AI Hero skill usage during combat
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[Bug] Fix Elite Shield Bearers ship animation
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[Bug] Fix for Town Hall visuals during Halloween event
Balance
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[BLC] Improved AI building and resource management
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[BLC] AI preference to Attack Player increased from 50% to 70%
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[BLC] AI now properly upgrade Outposts
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[BLC] Team animals now consume food
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[BLC] Add limit to enemy AI Militia spawn
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[BLC] Increase Orchard production by 300%
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[BLC] Changed technology times: Gatherers 5s - 60s Trained Militia 5s - 60s Feast with the gods 15s - 60s Skilled Tanners 15s - 50s
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[BLC] Reduce Windmill production by 25%
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[BLC] Reduced Settlers Cost by 50%
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[BLC] Ship segments stat balance
Known issues
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Random crash after mission Of the Reckonings
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FOW not saving in MP loaded games
Yours truly, Paranoid Interactive
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