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Hotfix v 1.4.7.8

Changelog:

Quality Of Life

  • [QOL] Added display for player clan in team panel

Bugfixes

  • [Bug] Fix for palisades not being placeable on some maps.

  • [Bug] Fix for weather and fog not working in some cases on procedural maps in MP

  • [Bug] Fix for Teams changing stance when attacked by hidden team

  • [Bug] Fix training field recruits not refresh properly

  • [Bug] Fix for buildings not being placeable in some cases

  • [Bug] Fix for weather event display

  • [Bug] Fix for trees not regrowing properly on clients in MP

  • [Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP

  • [Bug] Fixes for Deer obelisk influence area display

  • [Bug] Fixes for production buildings production estimates

  • [Bug] Improve enemy building visibility on minimap

  • [Bug] Fixes for Bragi’s blessing

  • [Bug] Fix for warehouse keepers getting stuck in some cases

  • [Bug] Fix for building panel hiding after team death

  • [Bug] Update naval unit color display when owner changes

  • [Bug] AI can recruit elite units after unlock

  • [Bug] Fix AI behavior when boat leaves the shore

  • [Bug] Improve enemy AI Hero skill usage during combat

  • [Bug] Fix Elite Shield Bearers ship animation

  • [Bug] Fix for Town Hall visuals during Halloween event

Balance

  • [BLC] Improved AI building and resource management

  • [BLC] AI preference to Attack Player increased from 50% to 70%

  • [BLC] AI now properly upgrade Outposts

  • [BLC] Team animals now consume food

  • [BLC] Add limit to enemy AI Militia spawn

  • [BLC] Increase Orchard production by 300%

  • [BLC] Changed technology times: Gatherers 5s - 60s Trained Militia 5s - 60s Feast with the gods 15s - 60s Skilled Tanners 15s - 50s

  • [BLC] Reduce Windmill production by 25%

  • [BLC] Reduced Settlers Cost by 50%

  • [BLC] Ship segments stat balance

Known issues

  • Random crash after mission Of the Reckonings

  • FOW not saving in MP loaded games

Yours truly, Paranoid Interactive

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