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Patch Notes v0.1.1 b2995

New Features/Content & Main Changes

  • New revive instances:

  • Previously, 100% on boss

  • Added, 50% on miniboss, 25% on healing rooms

  • Additional metrics:

  • Healing sources

  • Damage tracking

  • Shop data

  • Small sequence for players going through the Tear to remind them to talk to Evee/Esper for tablet/relic orb identification

  • Added Ember Tree popup for ET progress

  • Bow can interupt attack with roll/skill use

  • Fixed grammar on bow description

  • Updated build version to 0.1.1

Balancing

  • Increased requirements on Frost Bite relic to have 2 ice things

  • Increased Mimic speed 30 > 64

  • Cyclone changes:

  • Reduced damage from 8/8/8 > 3/3/3 (tap/charge/perfect)

  • Reduced duration from 4/4.5/5 > 2.5/3/3.5

  • Reduced pull radius from 200/250/300 > 200/225/250

  • Increased max attack range for Herald's Arcing projectile attack (was getting stuck at start of fight)

  • Updated Herald's skull bomb visual to stand out better in the dark room

  • Slightly increased Whirmaw’s spin build up time 0.75s > 0.92s

  • Swapped Whirmaw and Rotworm appearance progression

  • Reduced some dark forest rooms having max 2/3 enemy types (which could results in 4 enemy types)

  • Increased aggro range for ice minion from 150 > 1000

  • Reduced stun threshold for pinwheel elite from 75 > 35

  • Reduced threshold to mash out of frozen/chained/grab statuses by 50% (wasn't set in the right place previously)

  • Updated Ember Tree upgrade 7 – Earned Power to only trigger on bosses

  • Reduced healing in A3

  • Reduced some A1 rooms having max 2/3 enemy types (could result in 4 enemy types at once)

  • Set the timed chest reward to <=7:00, not <7:00

  • Aim assist tweaks for bow

  • Reduced gold props in healing rooms

  • Reduced HP for A1 miniboss variants (50-100)

  • Changed relic 130 to use ADD instead of MUL for skill modifier

  • Increased damage delay on Mosquito miniboss variants poison/red circle from 0.3s > 0.75s

  • Increased the move/damage delay on Phantom chain projectiles from 0.3s > 0.65s

  • Ice King – sped up phase transition swords and added circle indicators at spawn

Bugs

  • Can't progress if P1 is dead during NPC dialogue

  • Fixed bug with UIPlayerSelectOnline where it wasn’t getting sent back to the lobby for clients if the host closes the game

  • Force hiding the black overlay when initializing the A3 boss room

  • Timed chest not spawning its other rewards

  • Bunch of compendium bugs:

  • Back button had no label

  • Item selector being cut off by scrollbar

  • Index out of range in previous runs

  • Always showing sword in history

  • Pause lock on item drop

  • Delayed camera shake

  • Red edges on screen during boss death and revive

  • Null reference if host disconnects during gameover

  • Heroic horn double buffing

  • Relic description issues

  • Null with Wisps when their target entity becomes dead/null

  • Critical: if players leave the room while someone is dying/reviving, game breaks

  • Critical/Exploit: swapping Skills allows players to freeze the game and blow up everything. Turned Skill swapping off for now

  • Ripple FX playing during Evee’s intro

  • Healing Pool banner persisting to the next room

  • Reviving players at the spawn point in Healing Rooms so they don’t get pushed through the wall

  • Removed Ember Tree “waiting for all players” requirement, only host can edit

  • Ember Tree upgrades not working for online

  • Few minor fixes for the commune cutscene

  • Damage overlay flashing when switching weapons

  • Bunch of fixes related to doors and the host being dead:

  • Disabled the south door’s trigger and trigger game object

  • Only checking to go to the next room if it’s a north door

  • Added an early return in the DoorSYS if the door loading system is running (it won’t process door triggers while moving players)

  • Fix for enemy death events being dispatched twice to clients causing stat discrepencies

  • Fix for reviving players while Meteor kills boss/miniboss

  • Fixed player head – didn't show when reviving instantly

  • Fixed a bug where extra gold and extra ember drops were not in sync between client and server

  • Fix for snowball relic with clients (not freezing, aim was off)

  • Fix for client desync/unable to move after finishing the game and playing again

  • Various desync issues

  • Custom cursor tweak

  • Volume tweaks

  • Fixed a client player state bug for cutscenes when host causes a null reference

  • Fixed a bug with the game over screen in online play. Game over shows placeholder values and images if a client disconnects and a new lobby isn’t made

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