Patch Notes v0.1.1 b2995
New Features/Content & Main Changes
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New revive instances:
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Previously, 100% on boss
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Added, 50% on miniboss, 25% on healing rooms
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Additional metrics:
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Healing sources
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Damage tracking
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Shop data
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Small sequence for players going through the Tear to remind them to talk to Evee/Esper for tablet/relic orb identification
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Added Ember Tree popup for ET progress
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Bow can interupt attack with roll/skill use
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Fixed grammar on bow description
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Updated build version to 0.1.1
Balancing
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Increased requirements on Frost Bite relic to have 2 ice things
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Increased Mimic speed 30 > 64
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Cyclone changes:
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Reduced damage from 8/8/8 > 3/3/3 (tap/charge/perfect)
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Reduced duration from 4/4.5/5 > 2.5/3/3.5
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Reduced pull radius from 200/250/300 > 200/225/250
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Increased max attack range for Herald's Arcing projectile attack (was getting stuck at start of fight)
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Updated Herald's skull bomb visual to stand out better in the dark room
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Slightly increased Whirmaw’s spin build up time 0.75s > 0.92s
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Swapped Whirmaw and Rotworm appearance progression
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Reduced some dark forest rooms having max 2/3 enemy types (which could results in 4 enemy types)
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Increased aggro range for ice minion from 150 > 1000
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Reduced stun threshold for pinwheel elite from 75 > 35
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Reduced threshold to mash out of frozen/chained/grab statuses by 50% (wasn't set in the right place previously)
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Updated Ember Tree upgrade 7 – Earned Power to only trigger on bosses
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Reduced healing in A3
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Reduced some A1 rooms having max 2/3 enemy types (could result in 4 enemy types at once)
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Set the timed chest reward to <=7:00, not <7:00
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Aim assist tweaks for bow
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Reduced gold props in healing rooms
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Reduced HP for A1 miniboss variants (50-100)
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Changed relic 130 to use ADD instead of MUL for skill modifier
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Increased damage delay on Mosquito miniboss variants poison/red circle from 0.3s > 0.75s
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Increased the move/damage delay on Phantom chain projectiles from 0.3s > 0.65s
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Ice King – sped up phase transition swords and added circle indicators at spawn
Bugs
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Can't progress if P1 is dead during NPC dialogue
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Fixed bug with UIPlayerSelectOnline where it wasn’t getting sent back to the lobby for clients if the host closes the game
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Force hiding the black overlay when initializing the A3 boss room
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Timed chest not spawning its other rewards
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Bunch of compendium bugs:
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Back button had no label
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Item selector being cut off by scrollbar
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Index out of range in previous runs
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Always showing sword in history
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Pause lock on item drop
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Delayed camera shake
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Red edges on screen during boss death and revive
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Null reference if host disconnects during gameover
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Heroic horn double buffing
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Relic description issues
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Null with Wisps when their target entity becomes dead/null
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Critical: if players leave the room while someone is dying/reviving, game breaks
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Critical/Exploit: swapping Skills allows players to freeze the game and blow up everything. Turned Skill swapping off for now
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Ripple FX playing during Evee’s intro
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Healing Pool banner persisting to the next room
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Reviving players at the spawn point in Healing Rooms so they don’t get pushed through the wall
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Removed Ember Tree “waiting for all players” requirement, only host can edit
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Ember Tree upgrades not working for online
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Few minor fixes for the commune cutscene
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Damage overlay flashing when switching weapons
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Bunch of fixes related to doors and the host being dead:
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Disabled the south door’s trigger and trigger game object
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Only checking to go to the next room if it’s a north door
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Added an early return in the DoorSYS if the door loading system is running (it won’t process door triggers while moving players)
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Fix for enemy death events being dispatched twice to clients causing stat discrepencies
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Fix for reviving players while Meteor kills boss/miniboss
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Fixed player head – didn't show when reviving instantly
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Fixed a bug where extra gold and extra ember drops were not in sync between client and server
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Fix for snowball relic with clients (not freezing, aim was off)
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Fix for client desync/unable to move after finishing the game and playing again
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Various desync issues
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Custom cursor tweak
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Volume tweaks
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Fixed a client player state bug for cutscenes when host causes a null reference
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Fixed a bug with the game over screen in online play. Game over shows placeholder values and images if a client disconnects and a new lobby isn’t made
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