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Update #32: The Patch that Never Was

I know, I know. I said I wasn't going to patch until Aug 16th....

Sorry for lying! In truth, there were just a few lingering issues I wanted to fix up. The good news is - everything is still on track for the Aug 16th patch. Still not too much info to give out... yet. Hopefully more this week!

I won’t go into too much detail today, this is mostly a bug fixing thing. However, a few things of note:

  • Have added a nice little symbol around card energy for when a card is going to Rebound.

  • Have fixed up seeding issues on a number of rooms, including Class Trainer, Soul Merchant and blank tiles. No more save scumming for those sweet Black Stone rolls

  • Fixed Muted. Yeah... sorry about that one.

  • Treasure Goblin will now always Flee on turn 4 - which means all you Monk players won’t have the rage inducing turn 3 flee, as you watch your Future Strike just... run away.

There's a number of other interesting bits and bobs - most of this came last weekend where I had a few hours to just hang out in Discord and rapid fire a few community issues.

And now, I shall disappear into the shadows until Aug 16th!

I’ll leave you with this;

1 / 1 · 100%

All for now!

  • Josh

[

1 / 1 · 100%

](https://discord.com/invite/PQ88DbB)


Full(ish) Patch Notes

Changes

  • Seeded several areas of the game that were broken, including the Class Trainer, Soul Merchant, and blank tiles
  • Lots of Typos
  • Fixed the tooltips on the Soul Merchant Random items
  • Added an icon for Rebound to cards, with a tooltip.
  • Fixed an issue which would mean you'd get the same cards in the Draft
  • Fixed Muted
  • Added a card tooltip to Baby Dragon
  • Added Fatigue source from Prayer Beads to the combat log
  • Fixed Unholy Cleansing not stacking right
  • Added more effects to Artifacts when they're ready to go
  • Chalice will now correctly glow blue on 7 not 6
  • Fixed Leverage doing silly things
  • Treasure Goblin will now always flee on turn 4, instead of random 3-5
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