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Update #22: Smol Patch

Hey everyone - just a small little patch this week! In fact, you've probably noticed a few little hotfix patches going out over the last few days. It's just some little bug fixes, more card artwork updates and a few QoL features brought up over at the Discord.

I've done my best to keep a catalogue of the changes here, I'll list them all below.

So what's next?

Next week should see the large Artifact expansion hit the Live branch - aiming for around 20-30 new Artifacts, spread across all 3 classes. I'll put a post up in the Discord when that hits the Beta Branch - but looking forward to expanding the pool. Whilst I think the game is close to 200 Artifacts right now, some more added to the Elite pool is going to be a great thing for run variety (especially in a game where many rewards are public knowledge!).

After that, I've got a decision to make re: where to shift my focus - will update more once I settle where I want to head to next!

And of course, before I wrap this up - thank you as always for the amazing support so far. I read all the reviews & comments everyday and they're so heartwarming - you're all the best! It truely means a lot to me, seeing you all enjoy VotV so much!

Happy Void Hunting!

All for now.

  • Josh

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](https://discord.com/invite/PQ88DbB)


UI/General

  • When dragging a Void Stone, socket icons will appear on cards in the deck to imply the ability to drop them there.
  • New cards will flash green in the Deck Manager now (stuff you've picked up at Merchants, Booster Packs and room rewards).
  • Fixed the display of tooltips for Vault Guardian Blessings showing over the bottom text
  • Reworked searching in the Compendium, you can now search for things like "Block 5" and get a list of results.
  • Reactive HP bars now work for AoE damage!

Artifacts

  • Barbed Gauntlets: Moved to Uncommon
  • Book of Arcane Secrets: Added +1 Max Energy
  • Ballet Shoes has moved to Rare.
  • Cleaned up Rarity display and colour usage across the entire game.
  • Compost will trigger once per turn

Cards

  • Power Draw has been reduced to 5 (8) damage.
  • Purging Upgraded Distraction will now add a Void Coin correctly
  • The keyword "Affliction" has been removed from cards.
  • Changed the ordering on the Gem processor, so things like All Alone with a Blue stone, can multi-trigger into Discard/Draw effects for boosted Rage, which effect future triggers.
  • Soul Roulette fixed, will resolve as even when at 0.
  • Added Void Coins upgraded text.
  • Fixed Turn the Tide's damage projection
  • Fixed tooltip for Limit+
  • Fixed issue with Banes not scrapping.
  • Fixed Curse Scythe not giving the Rage it said it would.
  • Unshackled has its Rage portion fixed.

Bugs

  • Fixed a bug where playing Timeless into Multitask which killed an enemy would crash.
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