Patch Notes: 1.3.42 - The Hidden Expansion & 10% Sale!
Howdie all, hope everyone is keeping well!
This week's patch is here! Big shoutout to anyone who gave things a run on the Beta Branch to ensure a smooth transition. I’ll keep an eye on things for any immediate issues over the next few hours and hotfix anything that comes up. Let's dive into the details!
The Hidden Card & Artifact Expansion
So the Enlightened got his mini-expansion last time, it’s the Hiddens turn. The main focus of this patch is to do a few things, including;
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A few more sources of Combo’able Bleed
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Introduction of Clot, and generally making Bleed a touch “faster”
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Add a few of those “fancy” cards.
In total, there were a couple of notable card changes (small nerf to For the Throat, mechanic changes to In Cold Blood and Gutted), but a total of 17 new cards, and 8 new Artifacts.
Clot is a new keyword mechanic. What it allows you to do is remove a little bit of Bleed for other powerful effects. Let's look at one of the new cards,
**Bloodthirst: Deal 7 (9) damage. Clot 2: Gain 1 Energy. **
With this card, you can play it for 1 Energy, and then remove 2 Bleed off the enemy to gain 1 Energy, essentially making the card free! Oh, and did I mention it’s a Swift Attack?
There's lots more to digest, feel free to dive into the compendium and check them all out. Not all the new cards have Clot, but here's a screenshot of the ones in game at the moment.
New Encounters
In an effort to keep expanding the game, but also to reduce the amount of “double up” fights on a floor, Floor 1 has 2 new encounters! The Errant Scoutlight and Forged Soldier have both been dropped into the Vault, and ready to stand against you. As these are both new fights, I’ll be keeping a keen eye across all difficulties and adjusting balance as I need over the next few days.
There are lots of other things - small bug fixes, QoL changes, new artwork, new animation - lots to digest! I’ll keep this one a bit shorter and hopefully expand with a video later this week. I’ll list a larger list of full notes below as always.
Thanks to all again for playing Vault of the Void ! Appreciate you all spending your free time on this little project!
Also, in case you missed it, Vault is on sale right now for 10% off! Time to get
All for now,
- Josh
[
](https://discord.com/invite/PQ88DbB)
General
- New Cards and Artifacts for the Hidden.
- A bunch of cards have had their images updateded!
- Cleaned up the Mastery screen design a little.
- 2 new enemies have been added to Floor 1! The Errant Scoutlight and the Forged Soilder.
- Cards will now glow when they have Opener, Follow-Up and Sift effects, and the appropriate timing is active.
- New card frame design for Volatile cards to make them easier to stand out.
- New animations for many different areas of the game!
- Battle damage now flys off in a very satisfying way.
Monsters
- Change to Ghostly Piranhas, they will now only gain their Frenzy the first time they suffer a debuff in the entire fight.
- Adding a visual phase to the Death Knights "Call to the Curse" ability, to avoid the sudden "WHAT THE F- JUST HAPPENED?"
Cards
- Draw Blood is now; Deal 5 (7) damage, Bleed 1 (2)
- Sneak Attack changed to 9 (12) damage, and reduced to 2 cost
- Grapeshot has had the Swift tag removed.
- In Cold Blood no longer has Bleed transfer effect
- Gutted has had its Purge effect removed and now will transfer Bleed on slay.
- Veil now has the Block tag.
Bugs
- Using your Mastery Re-Roll, you'll no longer get the same card.
- Fixed Stoneskin ability, will actually taunt now!
- Seeing Red will now give the corect amount of Rage.
- Opposing Force text changed to refect the card.
- Return Spell can now be cancelled.
- Playing an Expel card whilst Hexxed won't cause it to Expel.
- Scrap on Zig Zag now works.
- Lots of other small interaction/text changes.
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