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New Release - Game version 2.10.32

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Mighty Lords!

You may now download the latest version 2.10.32 of Warhammer: Chaos & Conquest! Please check out the patch notes below:

Warlord Changes • Every Warlord in the game has had it’s maximum Skull Rank increased from 5 to 6. • To increase a Warlord’s Skull Rank, you will no longer require Souls, but a new type of item, Warlord Favour, this item is specific to each Warlord in the game and can be earned in multiple ways. • Every level earned while at Skull Rank 6, players will require to have obtained the Warlord’s favour. • Every loot table, challenge reward, phylactery or other location in which Warlords could have been obtained, will now grant a similar amount of Warlord Favour. • Within the Warlord’s Conclave, players will be able to trade any Souls they currently have left-over, or any newly acquired souls for both Chaos Shards and a new currency known as Ruinous Shards. • Both Warlord Crates within the buy section has been reworked to grant Warlord Favour, Chaos Shards will be used to obtain Favour for Warlords up to Rare rarity, • whilst Ruinous Shards will be used to obtain Favour for Warlords of Epic and Legendary quality. • A Warpstone Warlord Crate has been added to the store which will also grant the new favour. • All Infernal (Cross region) events which previously only awarded Warlords for a top leaderboard finish, will now award Warlord Favour for reaching the Bronze, Silver and Gold Tier. • The Warlord UI has been reworked so players can track their progress towards unlocking new Warlords as they collect Warlord favour.

Existing Warlord Crates will convert as follows: • Locked Warlord Crate -> Chaos Warlord Chest • Warlord Crate -> Ruinous Warlord Chest

The following Warlords have had an additional buff added once they reach Skull Rank 6. • Herald of Nurgle - Infantry Melee Attack • Herald of Tzeentch - Cavalry Armour • Herald of Slaanesh - Infantry Ranged Attack • Herald of Khorne - War Beasts Melee Attack • Doom Knight - Chariots Armour • Chosen Standard Bearer - Infantry Ranged Damage • Dragon Ogre Shaggoth - Monstrous Beasts Health • Exalted Chosen - Monsters Melee Attack All scaling from 2% to 10%

• Keeper of Secrets - Slaanesh Ranged Attack • Bloodthirster - Khorne Ranged Attack • Lord of Change - Tzeentch Melee Attack • Great Unclean One - Nurgle Ranged Damage • Mounted Exalted Hero - Cavalry Armour • Slambo - Infantry Melee Damage • War Mammoth - Monstrous Beasts Melee Damage All scaling from 3% to 15%

New Content: Three new Tier 5 Defenses have been added to the ritual trees for the appropriate gods: • Radiance of Slaanesh • Plague Catapults • Bane Towers of Tzeentch • Added a new rare event - Warpstone Devour, a 24h Infernal event that has been balanced to grant significant rewards.

Quality of Life • The power indicators have been made more responsive to changes in your overall power value.

Changes • The ‘Mask of Blinding Hate’ no longer provides a bonus to Trap Salvaging making traps never decay, this has been changed to ‘Fortress Combat Bonus’ • Updated buttons on city and landmark view panels to more clearly indicate when a target within a siege zone can be interacted with. • Changed scouting delay to prevent scout flooding a player. It now goes up from 10 seconds for 3 consecutive scouts up to 5 minutes for more than 3. It's now also persistent when you logout and back in. • The troop loss while controlling Altdorf has been reduced from 100% to 15%.

Bug Fixes • Fixed a bug where units weren’t displayed in spoils reward chance windows. • Fixed an issue where warbands to targets within a siege zone could be started by players outside siege zones. • Fixed bug where march load applied the march combat bonus multiplier which resulted in marches seemingly having more load than they actually had. • Fixed a bug where the client wouldn’t divide rewards after defeating an NPC army with a warband. • Fixed a bug where item set bonuses wouldn’t appear under the champion equipment buff list. • Fixed a bug where the construction wagon did not get refunded if any encampments were removed when invading or relocating in the client. • Fixed a bug where too many or too few units would be sent to the Cave when healing with the Cave research. • Fixed a bug where the healing queue could desync you when requesting help. • Fixed a bug where instant healing cost would not take into account currency taken by other units in the healing queue. • Fixed a bug where healing cost missing resources would have a slightly different ordering. • Fixed a bug where clicking on tiles on the world map would sometimes open the sawbones or a unit production window

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