Ready or Not - 1.0: Hotfix #4
Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below:
If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord (https://discord.gg/readyornot)
We've implemented general optimizations to enhance the overall game stability and performance. Additionally, we've made backend enhancements to ensure a smoother gaming experience for all players. Hotfix #4 also builds upon the object shadows optimization changes in Hotfix #3, resulting in even better overall performance for lighting.
Bug Fixes:
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Fixed broken decals & missing textures on Streamer
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Improved draw distance of assets across all levels
Improvements:
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Enhanced dynamic lighting performance across all levels via shadow utilization per object
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Improved LOD (level-of-details) of assets across the whole game
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Optimized lighting volumetrics and shadows on Farm
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General performance optimizations across the LSPD station
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Reduced reflections and fixed environment visibility from shield glass
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Stack up and clear out.
VOID Interactive
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