Post-Launch Patch - October 2, 2020
We are humbled by and grateful for the amazing response to our v1.0 Launch Update. While our **Early Access **development is now complete, expect several follow-up patches such as this one to shore up any remaining issues. Thank you very much for playing.
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
📢 Heart-Seeking Bow (Hera Aspect): fixed certain interactions with Crush Shot (Aphrodite) 📢 Adamant Rail (Hestia Aspect): fixed instances where empowered shots could fire successively
Boons & Blessings
• Merciful End (Athena x Ares): combo effect can no longer activate multiple times from a single instance of the **Doom **Status Curse
Foes & Encounters
📢 **Wringers **no longer appear in **Survival **encounters • **Theseus **and The Minotaur: fixed issues with their alternate late-game tag-team maneuver • Hidden Boss: fixed an issue preventing pillars from collapsing between phases as intended
Level Design & Environments
• Minor fixes and improvements to several chambers
Music & SFX
📢 Updated timing of music-ducking during voiceover (music should remain soft during gaps in speech) • Other minor changes, fixes, and mix improvements
Voice & Narrative
• An early event where **Achilles **grants the **Codex **should occur more reliably • Minor changes and improvements to various narrative events
Miscellaneous
📢 Added launch option *UseSideBarArt *(set to false if you prefer black bars in ultrawide resolutions) 📢 The third of Skelly's unlockable prizes now sparkles as well it ought • You can no longer use **Fishing Points **in **Survival **encounters before the encounters begin • Improved aim preview intersections around some obstacles • Updated text size in some non-English languages in certain contexts • The backing for floating text messages should align better with the text in certain cases • Various minor performance optimizations
Bug Fixes
• Fixed **Bouldy **gifting interactions repeating more often than intended (there are a bunch...) • Fixed **Good Riddance **not unlocking correctly from the House Contractor 📢 Fixed unintended **Eurydice **events sometimes occurring after completing her subplot 📢 Fixed **Orpheus **sometimes changing songs after re-entering the **House of Hades **main hall • Fixed the **Final Boss **reusing a certain ability while under Extreme Measures (Pact) • Fixed **Thanatos **area attack activating the player's revenge Boons 📢 Fixed **Thanatos **being invisible during certain specific story interactions 📢 Fixed various **Achievements **not unlocking as expected 📢 Fixed **Dusa **sometimes remaining visible after flying off 📢 Fixed **Lord Hades **using the wrong animation in certain late-game scenes 📢 Fixed a specific case where the **Administrative Chamber **could be unexpectedly inaccessible • Fixed **Dark Thirst **looping sound stacking when successively equipping the imbued weapon • Fixed **Aspect of Beowulf **causing **Cast **to function in the **House **(no fighting in the House!) 📢 Fixed incorrect requirements in the **Codex Index **for Scintillating Feast (Zeus x Dionysus) 📢 Fixed incorrect requirements in the **Codex Index **for Thunder Flare (Zeus) 📢 Fixed incorrect requirements in the **Codex Index **for Curse of Nausea (Ares x Dionysus) 📢 Fixed incorrect requirements in the **Codex Index **for Defiance (Chaos) • Fixed some visual issues with **Chill **effects from Demeter Boons • Fixed minor formatting issues in the Keepsakes Screen • Other minor fixes
Quote of the Patch
'My son, my son, the unluckiest man alive! This is no deception sent by Queen Persephone, this is just the way of mortals when we die.' **~The Odyssey **(Homer; R. Fagles translation)
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