Patch Notes: v1.8.35
ːufocampː UFO 50
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Fixed a rare crash that could occur in the pause menu when connecting and disconnecting controllers.
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Various performance optimizations, focusing on games with the most slowdown (e.g. Grimstone, Porgy).
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Other minor improvements.
Avianos
- Fixed a bug that caused ancestors to remain scrambled after moving on to an unscrambled scenario.
Bug Hunter
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Fixed: Movement prediction wasn't working properly for the Traverse module.
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Fixed: Movement prediction wasn't working properly for pushing bugs into bug spray.
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Fixed: Transport and Tunnel were not comboing with Power Up.
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Fixed: If your final bug died from energy cubes dropping in at the end of round, you didn't win the game like you were supposed to.
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Fixed: When activating modules, you could use simultaneous inputs to select supposedly unselectable areas.
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Fixed: French intro text was getting cut off.
Campanella 2
- Fixed some bugs with level generation.
Grimstone
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Fixed: Some text was always displaying in English irrespective of the Language setting.
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Fixed: In groups of 8 enemies, two enemies could overlap each other.
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Fixed: CHACHA affects the entire party but the text would refer to a single target.
Hyper Contender
- Fixed: When using the code PAST-RULE, Donkus could crash the game.
Lords of Diskonia
- Fixed: The failed scenarios stat wasn't working properly.
Mini & Max
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Fixed: When certain cave enemies laid their eggs in item blocks it would crash the game.
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Fixed: When projectiles thrown by cave amoebas passed through other enemies, it created slowdown.
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Fixed: Softlock in Mini & Max if you enter the evil Hexan town from the left side (requires moving a block).
Night Manor
- Fixed: Using the garage opener displayed a blank text box if the garage door was already open.
Vainger
- Makes player shot collision hierarchy consistent.
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