Patch Notes: v1.3.1
ːufocampː UFO 50
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Fixed: Video Settings menu could crash if you had recently changed display devices.
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Fixed: Title screen jingles weren't playing on some slower computers.
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Various other fixes and adjustments.
Barbuta
- Fixed certain rooms not registering as seen in Statistics.
Block Koala
- Stopped door close sound from triggering every frame.
Bug Hunter
- Balance: Tunnel and Radiate lowered to 3.
Campanella
- Fixed an issue where Tomato boss could clip through the ceiling.
Campanella 2
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Fixed Gold and Cherry ending text and images being flipped.
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Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there.
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Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage.
Campanella III
- Fixed: Score record wasn't taking bonus score into account.
Caramel Caramel
- Prevented Stage 3 Miniboss from clipping out of bounds.
Cyber Owls
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Fixed: Unlocking a door in Guin's stages opened all doors of the same color.
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Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight.
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Fixed: Cracked walls flashed upon retrying the Moscow stage.
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Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen.
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Fixed: Could get trapped behind locked doors in Guin's missions.
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Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall.
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Fixed: AI in Hackoon fight frequently freezed up.
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Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash.
Hot Foot
- Fixed: Another crash that could sometimes happen at the start of matches.
Hyper Contender
- Fixed: Brazz AI was inverting up/down buttons when upside down.
Mini & Max
- Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission.
Night Manor
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Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl.
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Fixed: Lighting the candelabra would cause the journal entry on table to become invisible.
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Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%.
Ninpek
- Fixed jitter on Boss.
Onion Delivery
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Fixed: Sounds of the city continued to play into the ending.
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Fixed some miscellaneous small graphical glitches.
Overbold
- Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash.
Paint Chase
- Balance: Cherry goal lowered to 500.
Pilot Quest
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Slard will push you off of him if you get stuck on him after he moves.
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In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...)
Pingolf
- Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin.
Rock On! Island
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GIVE UP will now ask for a confirmation before ending the level.
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Fixed: Gold and cherry ending texts were reversed.
Star Waspir
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Increased Red Wasp's wide shot damage: 25 -> 35
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Increased Red Wasp's focus shot (laser) damage: 50 -> 65
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Increased Red Wasp's homing missile damage: 50 -> 80
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Fixed: Highest Multiplier stat was getting reset when game was loaded.
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HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board.
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Flies now die when final boss dies.
Valbrace
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Limited the degree to which STR reduces stamina cost of attacks.
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Tweaked Crone's stocked items.
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Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight.
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Fixed: Some item prices weren't set.
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Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way.
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Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999.
Warptank
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Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out.
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Fixed Shock Block being able to get stuck inside Appear Blocks.
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