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Меню

Patch Notes: v1.1.4

ːufocampː UFO 50

  • Fixed: Players couldn't take screenshots in Steam (F12)

  • Fixed various bugs related to the Terminal, including a crash

  • Centered header text on high score screen

  • Fixed some issues with audio scripts

  • Minor audio balancing

  • Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)

  • Various other adjustments

Barbuta

  • Fixed: Certain projectiles were destroyed on contact with player, which was not intended

Bug Hunter

  • Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes

Bushido Ball

  • Fixed crash relating to penalties

  • Increased the height at which caltrops can interact with the ball

  • Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob

  • Players can no longer be struck by projectiles or bombs after the match has ended

  • Ayumi's AI now takes into account her slightly shorter range

  • Made some general balance changes to the AI (overall should be a little easier)

  • Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts

  • Fixed ball vanishing and restarting the current play after hugging the south wall for a second

Camouflage

  • Fixed: Game would sometimes crash if you were eaten with a baby

Campanella

  • Fixed: Stats were getting recorded improperly

Devilition

  • Fixed: Sometimes leftover pieces were counted double during scoring

Divers

  • Fixed a crash bug related to opening the inventory menu after unequipping an item

  • Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface

  • Fixed some issues with missing or improperly-stretched collision objects

  • Fixed: Missing text string

  • Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite

Elfazar

  • Removed potential co-op softlock in level 4

Golfaria

  • Fixed issue where cherry win doesn't trigger

  • In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit

  • Fixed inability to use Free Look in final zone

  • Fixed a few incorrect and missing tiles

  • Added a missing sand pit collision

  • Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs

  • Added a black screen break between defeating the final boss and the final cutscene beginning

  • Removed ability to skip end credits

  • Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange

  • Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall

Hot Foot

  • Fixed: Vortexing a passed beanbag could cause a crash

Mini & Max

  • Fixed: Player could go out of bounds through the right side of the piggy bank

Mooncat

  • Fixed: "LEVELS SEEN' records not keeping track properly.

Mortol

  • Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick

Night Manor

  • Fixed death loop that would occur when player is killed in the starting room

Paint Chase

  • Fixed: Cherry was not awarded for an exact score of 555

Party House

  • Fixed: Using a fetch character when your rolodex was empty would cause a crash

Pilot Quest

  • Fixed a missing wall in both Unktomi's lair and the green-floor dungeon

Pingolf

  • Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register

Planet Zoldath

  • Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed

  • Fixed: Speedrun times were not reset after you died

  • Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly

  • Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them

  • Fixed: It was possible to start in a room with no exits

Porgy

  • Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion

  • Fixed music not playing upon cherrying the game

  • Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically

  • Fixed: Final fish from Fish Mom not appearing until after you return to base

  • Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.

  • Made final boss take less damage from shots

  • Made large destroyed blocks save permanently upon return to base

Quibble Race

  • Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash

Rakshasa

  • Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items

  • Game data is now saved before ending credits instead of after

Star Waspir

  • Raised Gray Wasp's option hp from 6 -> 12

  • Raised Gray Wasp's shield hp from 12 -> 16

Vainger

  • Added missing shield item to first area to bring shield total to 25

  • Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible

  • Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer

  • Fixed softlock when the final boss dies while grappling the player

  • Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable

  • Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms

  • Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen

  • Fixed: Map showed teleporters in several incorrect rooms

Waldorf's Journey

  • Fixed: Analog stick didn't work in the shop
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