Patch Notes: v1.1.4
ːufocampː UFO 50
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Fixed: Players couldn't take screenshots in Steam (F12)
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Fixed various bugs related to the Terminal, including a crash
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Centered header text on high score screen
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Fixed some issues with audio scripts
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Minor audio balancing
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Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)
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Various other adjustments
Barbuta
- Fixed: Certain projectiles were destroyed on contact with player, which was not intended
Bug Hunter
- Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes
Bushido Ball
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Fixed crash relating to penalties
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Increased the height at which caltrops can interact with the ball
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Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob
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Players can no longer be struck by projectiles or bombs after the match has ended
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Ayumi's AI now takes into account her slightly shorter range
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Made some general balance changes to the AI (overall should be a little easier)
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Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts
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Fixed ball vanishing and restarting the current play after hugging the south wall for a second
Camouflage
- Fixed: Game would sometimes crash if you were eaten with a baby
Campanella
- Fixed: Stats were getting recorded improperly
Devilition
- Fixed: Sometimes leftover pieces were counted double during scoring
Divers
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Fixed a crash bug related to opening the inventory menu after unequipping an item
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Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface
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Fixed some issues with missing or improperly-stretched collision objects
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Fixed: Missing text string
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Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite
Elfazar
- Removed potential co-op softlock in level 4
Golfaria
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Fixed issue where cherry win doesn't trigger
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In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit
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Fixed inability to use Free Look in final zone
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Fixed a few incorrect and missing tiles
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Added a missing sand pit collision
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Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs
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Added a black screen break between defeating the final boss and the final cutscene beginning
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Removed ability to skip end credits
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Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange
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Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall
Hot Foot
- Fixed: Vortexing a passed beanbag could cause a crash
Mini & Max
- Fixed: Player could go out of bounds through the right side of the piggy bank
Mooncat
- Fixed: "LEVELS SEEN' records not keeping track properly.
Mortol
- Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick
Night Manor
- Fixed death loop that would occur when player is killed in the starting room
Paint Chase
- Fixed: Cherry was not awarded for an exact score of 555
Party House
- Fixed: Using a fetch character when your rolodex was empty would cause a crash
Pilot Quest
- Fixed a missing wall in both Unktomi's lair and the green-floor dungeon
Pingolf
- Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register
Planet Zoldath
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Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed
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Fixed: Speedrun times were not reset after you died
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Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly
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Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them
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Fixed: It was possible to start in a room with no exits
Porgy
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Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion
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Fixed music not playing upon cherrying the game
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Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically
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Fixed: Final fish from Fish Mom not appearing until after you return to base
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Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.
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Made final boss take less damage from shots
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Made large destroyed blocks save permanently upon return to base
Quibble Race
- Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash
Rakshasa
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Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items
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Game data is now saved before ending credits instead of after
Star Waspir
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Raised Gray Wasp's option hp from 6 -> 12
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Raised Gray Wasp's shield hp from 12 -> 16
Vainger
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Added missing shield item to first area to bring shield total to 25
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Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible
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Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer
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Fixed softlock when the final boss dies while grappling the player
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Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable
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Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms
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Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen
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Fixed: Map showed teleporters in several incorrect rooms
Waldorf's Journey
- Fixed: Analog stick didn't work in the shop
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