Demo is now playable!
Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!
Bugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX
If you're interested, here's more details on what's new from the playtest version:
Changes/additions:
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Added a separate map button (default: Tab/Select).
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Added a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.
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Added an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.
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Added magnet effect for collecting Sanctite.
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Rune menu now also shows the number of collected Life and Mana shards.
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Shop interface now can contain more items at once.
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Normal block now has a wider window, however if you run out of Mana after blocking, you receive a strong stun.
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Perfect block is now a bit harder to pull off and gives less i-frames, but there is a Counter move available now (only in combat challenge mode in the demo).
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Added a charged Fallstrike attack (only combat challenge).
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Added a mid-air alternative to Stinger: attack quickly after phase dashing mid-air to perform a wide slash. (only combat challenge).
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New Skill: Incinerate. Launch a fireball to pursue your foes. Upon reaching a target, explodes and splits into smaller seeking flames. (only combat challenge).
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Drastically improved projectile deflection accuracy.
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Some enemies, like ghosts and undead that didn't have any stagger resistance previously, now have a small amount of it.
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Ghosts' burning ground can now be removed with attacks.
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Charged attack is now much more responsive.
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Base Mana regeneration is now slightly lower.
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Strength rune became Ambition: Heal restores 1 additional HP. If you don't have Heal equipped, Skills deal 30% increased damage.
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Heal now has its own, general skill group, instead of sword skill group. This will be relevant in the future.
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Visual enhancements of many animations, environments, sounds and UI.
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Tons of other fixes and adjustments.
Bug fixes:
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Some enemies that could move outside of arenas now shouldn't be able to do this.
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Intuition (dodge rune) only worked against projectiles due to a bug. This is now fixed. Now gives 15% chance to dodge.
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Fixed a bug with Blink and Impale not bypassing enemy blocks, like all skills should.
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Fixed a bug with Fallstrike not taking enemies down with you. Now also works on flying enemies (and is quite effective at it!)
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Fixed a visual bug when Rune reward texts were not shown after completing a trial (was the case with Sign of Courage).
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Defeated bosses shouldn't reappear anymore.
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Fixed a bug where DualSense gamepad wasn't recognized correctly and Xbox glyphs were shown instead.
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Fixed abrupt audio transitions on scene change
...And many more fixes not mentioned here!
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