📢 Broken Unit Behavior Update - v1.401
Hey everyone! I’ve just released a new patch focused on improving broken unit behavior and a few other core mechanics. Thanks for all the feedback — keep it coming! Here's what’s new:
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Broken units can no longer reveal concealed enemy units.
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Concealed Infantry can now advance into broken units.
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Units broken in close combat don't fight back and are more easily eliminated.
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Shocked, stunned, unknown vehicles, and units in melee can no longer reveal concealed enemies.
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4 or fewer wires in a hex were previously decorative only — now they’ll be removed (hidden) in-game and in the scenario editor. Scenario designers: remember, you need 5 wires in a hex for them to have an effect!
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Gunshells now move at double speed on ranges >12 — so games should play a bit faster.
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Improved tank AI behavior — they should now find their way into the action more reliably.
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Added a display showing the dice rolled.
🛠️ Roadmap Update
No new progress on the roadmap this time but in the next patch, the [color=orange]'Berserk'[/color] milestone will be getting that sweet ✅ green checkmark. Stay tuned!
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