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Second Front Developer News #3

We are back with Dev Notes #3 to show some more progress with Second Front.

The test Crew is hard at work putting th egame through its paces. This has resulted in several improvements to the AI, making Gretchen more of a challenge as she is a bit more agressive in certain situations now. She is much more challenging now - making for a lot more fun!

Testing has resulted in a couple changes making hidden units slightly less deadly (they are easier to find now), and allowing vehicles to leave melee

Additionally, we have added some new buildings - two versions of Watch Towers - that look great!

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Making counters more informative, they now show when an AAMG can't fire into the front arc as shown with the new German Sdkfz 251/3 half track.

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The in-game Player help has been getting some more updates - adding more details on combat results and terrain efects.

A revised version of the manual (that is still a work in progress) has been sent out to testers for review. Here, you can see the combat results against vehicles.

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And to give you an idea of just how extensive the armory is, here are currently the avialable American tanks in the game.

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Next update will have some exiting news about the Second Front roadmap towards release.

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