Icarus Week 251 Update | Tameable Kiwi
Welcome to Week 251.
This week we are introducing a long-requested feature that some passionate community members have been asking for for a long time: the tameable Kiwi.
Meanwhile, the team is busy putting the Great Hunts Elysium content through its final rounds of testing and polish, with external testing now underway.
We also have a sneak peek at a planned feature for next week: a Field Guide QoL pass, including new subcategories.
This week's feature wouldn't have happened without the support of one particularly dedicated player, who reminded us every week that tameable Kiwis could become a reality. Their dedication to the game and unwavering commitment to the idea helped inspire us to finally make it happen.
Notable Improvements:
-
Fixing Bug where skinning any creature that drops ice with the obsidian knife would produce dummy water items
-
Fixing issue where crafting with resources was not providing experiance, fixes cases such as the Polymeriser which would not provide any crafting experience when crafting items with oil
-
Fixing issue with Cakes so that the platter and garishes do not highlight when looked at
-
Improved the Deluxe Leather Saddle when skinned on the slinker as it wasn't acting as intended
-
Fixed proxy mesh used in T4 food trough being stretched/scaled, use proper mesh from filled version instead. Added grain active crafting VFX
This Week: Tameable Kiwi
This week we are making the Kiwi a tameable companion that can be caught and domesticated with a snare trap. The Kiwi has a surprising amount of versatility, with a number of options based on how you want to specialize it. You can decide whether your feathered friend will be a cozy domestic helper around the base or a ferocious nighttime predator.
Being a nocturnal creature, the Kiwi is notably weaker and slower than comparable combat tames like the wolf during the day. However, if leveled up and talented towards fighting, it will prove to be significantly more ferocious than the wolf when the sun goes down.
If you would rather keep your cute Kiwi safe from harm, it still provides a lot of utility that shouldn't be ignored. Through talents, it grants a very substantial Carry Weight Capacity aura. The Kiwi is also a cuter way of solving your egg needs. Finally, if you opt to take your Kiwi on a midnight stroll, another talent provides an aura that will increase both Mining and Wood Felling Yield.
As hinted at earlier, Kiwis can be tamed using a Snare Trap and specialized Kiwi Bait, which are both crafted at the Ranching Station. The trap will need to be set in the forest (the biome Kiwis call home), the specialized bait will need to be attached, and then it is a matter of waiting for night and a Kiwi to come along. Your work and patience should be rewarded with a wild Kiwi taking the bait. Once trapped, the Kiwi will need to be fed with fresh carcasses to earn its trust. Remember it is still dangerous until tamed! If the Kiwi is fed, defended, and feels safe, the tame will succeed with time and you will have your own very helpful new feathery friend.
Next Week: Field Guide QoL
Net week we are looking at making the Prospector Field Guide even better with better item categorizations, making it easier to to navigate and find items. Don't worry you can still click on the parent category like before for the unfiltered view. This will come alongside out usual week to week fixes and optimizations.
Your support makes these updates possible.
https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set
Changelog 3.0.29.157838-rel-DangerousHorizons
New Content
[expand type=details expanded=false]
-
Kiwi Tame balance: Increased peripheral perception, decreased audio perception range, remove hemorrhage from base stats. Fixed missing icon in Mounts DT and fixed filename. Fixed incorect bone list. Decreased Health and Damage by roughly half. Fixed preview camera settings
-
Adding new Stats for Nighttime Bonuses for use with the Kiwi Talent Tree
-
Kiwi Tame increase to base health, melee damage, and move speed. Addition of Nocturnal Nature talent to further increase night time melee damage and move speed. Placeholder for Night Yields aura to increase nearby player mining and felling yields
-
Kiwi tame increased combat stats at night, now has standard pet resistance bonuses, increased mass, new icon for aura modifier
-
Kiwi tame removing rebirth talent and replacing with standard physical reduction bonus
-
Adding new Stats & Virtual Calculations so we can scale the FellingRewards_+% and MiningRewards_+% by their Nighttime only +% stats Adding New Stats & Virtual Calculations for the AuraEffectiveness% which increases and decreases the effectiveness of the granted effect of the aura Hooking up new Stats and Aura for the Kiwi Pet
-
Field Guide - Added subcategory support.
[/expand]
Fixed
[expand type=details expanded=false]
-
Prevent Ice being cooked when skinning a Rimetusk with an Obsidian Knife.
-
Fixing issue where crafting with resources was not providing experiance, fixes cases such as the Polymeriser which would not provide any crafting experience when crafting items with oil
-
Updated the slinker delux leather saddle skinning.
-
Fixing issue with Cakes and Roasts so that the platter and garishes do not highlight when looked at
-
Optimized collision on Lightning Rod meshes. Removed V1 unused assets. Fixed electrical connector transform on Platinum rod. Optimized Platinum rod textures. Fixed missing highlightable on rods
-
Fixed proxy mesh used in T4 food trough being stretched/scaled, use proper mesh from filled version instead. Added grain active crafting VFX
-
Fixed Salvage and Close text on Dropship Quest UI not being localized
-
Added localization string for Gestation
-
Adding a touch more randomization to carry shotgun event to help it feel less repetitive when jogging and sprinting
-
Fixing distant water level not hitting -inf and spacializers not overriding fully
-
Fixing Weight Reduction Granted Effect so it no longer saves to database - as a rule modifiers granted via auras should not save as otherwise their effects become permanent
-
Kiwi fixing final tier of combat buff to only work at night as intended
-
Aura Effectiveness can now be specified in the Granted Auras Table and a new stat has been added specificially for the kiwi's aura effectiveness
-
Committing virtual states file so all of the new kiwi related stats will work as intended (night melee, night felling etc)
-
Devlocked FG subcategory rows and removed DNTs
[/expand]
Future Content
[expand type=details expanded=false]
-
RAD_O3 - Issue where a new instance of the NPC Anderson was spawning each time the prospect was reloaded
-
RAD_O1 - Adding fallback case of checking consumed item rather than just for the buff of the Antiradiation Stew to complete quest, this allows full players to also complete the quest
-
RAD_A/C - Show and Hide Boss depending on mission state - Boss Hides upon completion of A and shows on start of C
-
RAD_C2 - Correctly Tagging the makeshift colony radio tower
-
Legendary Launcher - Adjusted ADS to make sight bigger and obscure the hand anim.
-
Added 1st person aim anim for the legendary launcher
-
Radflyer - Added backup codepath to 'randomly fly' when the flyer has a target but no LoS and then the EQS fails to get a location to path to the player.
-
Added Roasted whole exotic, wolf, exotic piece, wolf piece item icons.
-
Added new Roasted meat item icons.
-
Updated the deployable setup DT with the correct placement meshs for the roasts assets
-
Added aditonal art assets for the T4 roaster deployable roasts and updated the BPs. Slowed down the T4 roaster close anim to show more of the proxy mesh
-
Added new art assets for the deployable roasts setup
-
Settlements - Shifting Settlement Founding text so it is done in another BP where we can display the founding players name
-
Settlements - Adding Cheat to grant experience to settlements Settlements - Adding chat messages for a few basic settlement events
-
Settlements - Stockpile is now unlocked by default in the talent tree
-
NPC - Adding quick blue recolour for settlement npcs and adjusting clothing so they use a set which they are actually skinned for
-
Settlements - Adding Map Makers and Origin Setups for the settlement locations in Geothermal and Jungle Lite Renamed the Beach Settlement to Coast for naming consistency
-
Settlements - Fixing issue where deployables where not consuming the item when replaced introduced last commit
-
Settlements - Adding Settlement Building Tool Recipe and Blueprint
-
Settlements - Setting up Settlement Origins int he Arkadia Map and spawning persistant objects as required Settlements - Adding Map Markers for Settlements Settlements - Modifiying quest starter objects and adding new strcutures to the settlement building tool
-
ARK - added QM for settlement in geothermal
-
Added QM_Settlement Jungle Lite Marker to Jungle LIte, Green Quad
-
Ginger - initial implementation for ginger tea, gingerbread loaf, ginger and carrot soup, ginger curry, and pickled ginger
-
Pineapple Recipes added including charred pineapple, dried pineapple chips, pineapple sorbet, sweet and sour pork, and pineapple upside down cake
-
Spinach recipes for braised spinach, spinach salad, creamed spinach, spinach omelette, and spanikopita
-
Spinach recipes - changed carry weight to weight capacity to better reflect the stat it's giving a bonus to, change Spanakopita to Spinach Pie for now
-
Lead Voxel textures and materials
-
testing Lead voxel look in engine
-
Adjusted collision on all Bird of Paradise tree pieces so that they now react much more naturally when felled
-
Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad
-
ARK - lava river splines, set dressing, landscape sculpting and decal painting around volcano, red quad
-
ARK - lava river spline adjustments, set dressing, decal painting around volcano, red quad
-
commiting blue quad with fix level layers on ARK
-
Update CullDistVolume settings on T022 - doubled array size to cover object sizes with more verbosity and increased all culling distances to 1.5x existing values
-
Added LC_LavaCold_01-04 decals (FTs, textures, mats)
-
Small adjustments to beach amb to reduce bird audio when further from trees - still present but not as much. Increase priority of ocean sounds event
-
Crab adults now use differnt health and melee damage scaling than the children
-
Adding unique ground dragon single file flinch audio instead of multi sound randomized audio
-
Crawler/Centipede - Tidyup - Removed unused radboss code still in graph. Fixed crawler corpse being incorrect colour. Removed unused components.
-
Beaver - Added jump montage and set jump config to match
-
Added beaver creature jump animation
-
Adding dino aggro state audio, event and DT setup
-
Added elite plant creature needle attack animation
-
Updated jungle hunter SK to the new rig and added new animations
[/expand]
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.